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punch.py
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punch.py
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from sprite_object import *
class PUNCH(AnimatedSprite):
def __init__(self, game, path='resources/sprites/weapon/punch/0.png', scale=1, animation_time=90):
super().__init__(game=game, path=path, scale=scale, animation_time=animation_time)
self.images = deque(
[pg.transform.smoothscale(img, (self.image.get_width() * scale, self.image.get_height() * scale))
for img in self.images])
self.weapon_pos = (((HALF_WIDTH - self.images[0].get_width() // 2)-HALF_WIDTH//2), HEIGHT - self.images[0].get_height())
self.reloading = False
self.num_images = len(self.images)
self.frame_counter = 0
self.damage = 1
def animate_shot(self):
if self.reloading:
self.game.player.punch = False
if self.animation_trigger:
self.images.rotate(-1)
self.image = self.images[0]
self.frame_counter += 1
if self.frame_counter == self.num_images:
self.reloading = False
self.frame_counter = 0
def draw(self):
self.game.screen.blit(self.images[0], self.weapon_pos)
def update(self):
self.check_animation_time()
self.animate_shot()