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In what games it should be done with what frameworks? Let`s say someone would like to test BitMono and run the protected application with a favorite game.
Everyone who knows about BitMono Crackmes could complete them and could make a description of what they felt when they do this/how it was done (as an example GitHub repo with README text) and write it here.
Example of suggestion for crackmes
Link to the project (GitHub/GitLab/.. everything) which will be added to BitMono sources (into crackmes directory) and then obfuscated and everyone will see the source code but, it will be hidden and will be great to say that this is crackmes and you don't need to see the code but if you want - why not. (add #region in open source code and write DO NOT OPEN - THIS IS CRACKME)
Frameworks links (if exist, if not just -)
Game name (download link such as steam/epic games etc, good if this is free and open-source, free is a good one). The game should be made on Unity and runs with Mono because sometimes BitMono uses Mono (Unity) vulnerabilities to protect the application.
Does this game has a game server, how to test this application? (Links to instructions)
Did you already test this application as the source and obfuscated by BitMono, in each case everything is working fine (source/obfuscated)?
What protections should be used for your application? (BitDotNet or at your discretion)
What is the goal of crackme? (Find the flag/password/unpack etc)
The text was updated successfully, but these errors were encountered:
In what games it should be done with what frameworks? Let`s say someone would like to test BitMono and run the protected application with a favorite game.
Everyone who knows about BitMono Crackmes could complete them and could make a description of what they felt when they do this/how it was done (as an example GitHub repo with README text) and write it here.
Example of suggestion for crackmes
DO NOT OPEN - THIS IS CRACKME
)-
)The text was updated successfully, but these errors were encountered: