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No new ghost saved after deleting the best one #156
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Hi |
Technically it should be possible to save any ghost regardless of time, if you checked that option on Replay - View tab, Save ghost only for best time. But I didn't test it since a while. |
Crystal Hammer ***@***.***> writes:
Technically it should be possible to save any ghost regardless of
time, if you checked that option on Replay - View tab, Save ghost only
for best time. But I didn't test it since a while. But yeah I should
add an option to delete time records when deleting ghost. IDK how
rarely I did it from Gui.
Dunno what the simplest way of fixing would be.
For testing, if that helps, I manually deleted
"data/stuntrally/ghosts/normal/Wnt11-Glacier_OT.rpl" from outside the
game (without touching the file listing the best times). Then I played
Glacier using OT, drove slowly to be sure not to beat the time,
terminated the game, and looked into "data/stuntrally/ghosts/normal".
Indeed no new ghost had been saved.
So, when the option "only keep best ghost" is enabled I guess you could
simply save the current ghost unconditionally when none exists, without
checking the best times. Maybe this is already good enough?
Michael.
|
BTW, short question: is it possible to support this game financially on
a regular basis? AFAIK, Paypal does not support recurring donations,
and you are not present on Patreon or one of the similar platforms
(right?).
What's the simplest way that does not require me to do something each
month?
Thx - Michael.
|
It's not possible now, but since you asked, I will setup a Patreon and reply here when done. |
Okay after some research I decided to setup Ko-fi, |
Great thank you very much will have a look very soon at ko-fi.. |
BTW, another low hanging fruit in the UI involving ghosts that might give lots of users an improvement: currently there is a minimum distance option - when the ghost is nearer, it is not shown in the game and the minimap. It might be cool if one could control the minimap and the game separately: In-game a very close ghost is annoying, but in the minimap it is not, at least not to that extent. |
ko-fi looks appropriate, Terms of Service also look ok to me. It was simple to set up donations. Hope others will support your work from there too. |
Great, thank you very much for your support. |
Crystal Hammer ***@***.***> writes:
Great, thank you very much for your support.
My pleasure. [ Please don't feel obligated to care about my reports
with special priority only because I have donated... ]
I will look into these ghost issues soon, if it's something easy to
fix (should be) then probably will fix in upcoming Stunt Rally 3.0
beta release (which is now being finalized and tested, we had RC2
binaries recently).
Very cool, looking forward to it.
|
|
Oh, and what I also wanted to say: what would be cool would be a track that would be partly in underwater pipes, and partly on land. There is such a third-party track in Supertuxkart, and it's really very cool and enjoyable. |
We already have such tracks with long parts underwater (in pipes too) e.g. |
Crystal Hammer ***@***.***> writes:
If this succeeded then we'd have a flatpak like before. IDK how to do
it myself.
Ok, I'm waiting for the flatpak.
2 Okay could be done. Just needs to drive ghost by game first to
determine time at checkpoints.
Nice. No hurry!
We already have such tracks with long parts underwater (in pipes too) e.g.
https://stuntrally.tuxfamily.org/tracks3?id=Isl20-Atlantis
https://stuntrally.tuxfamily.org/tracks3?id=Isl21-BarrelFun
https://stuntrally.tuxfamily.org/tracks3?id=Jng26-MilkyWay
There is a challenge "Underwater adventures" with them, in SR3.
Extremely cool!
|
Hello,
What happened?
I drive OT and use the setting to only save and keep the best ghost for any track.
I had once driven Glacier (actual track doesn't matter) and had used turbo in my best race. I now always want to drive without turbo (an old truck doesn't have a turbo, so it feels more natural without), but I could not beat that old ghost record. So (from inside the game) I just deleted that ghost. Worked as expected so far.
But after that (bug) no other ghost would ever be recorded. It took a while for me to find that the cause was that the file
"data/stuntrally/records/normal/Wnt11-Glacier.txt" still had the best time that belonged to that ghost. With an editor I changed that time manually to a very large value, and the next time I played Glacier the ghost was recorded, and in the next game the ghost was finally shown as expected.
Dunno how hard it is to fix or improve the behavior for this case, but if it is not that hard, I would be happy if the handling of this situation could be improved.
Thank you very much!
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