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[FEATURE] Support for VSE multithread rendering speedup #121
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I discover this script : I tested it , this was enough for my small project but not my big project . The workflow is to split the sequence in 14 parts ( this can be changed ) , must be a least numberoftotalcore x 2 or x3 . |
From https://github.com/elmopl/ktba/wiki/Addons
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Right, that's another issue - the parts with no blur was rendered quite fast... |
Is your feature request related to a problem? Please describe.
Video Sequencer Engine of blender is singlethreaded and it's a pain! But there is a way to actually try to use BlendNet to seedup the process.
requestor: @ErwanMAS
Describe the solution you'd like
For now I have just a simple POC shell script, that actually uses prerendered audio (because otherwise it makes glitches between the parts of the video):
The issue here is exactly
bps.ops.sound.mixdown()
- because seems like it could be started only in UI...requires: #90
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