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Ubisoft
- Berlin / Germany
- https://septag.dev
- @[email protected]
- @septag.bsky.social
🛠️ Tools
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
A native, user-mode, multi-process, graphical debugger.
RenderDoc is a stand-alone graphics debugging tool.
A memory allocator that automatically reduces the memory footprint of C/C++ applications.
Visual Studio Extension for C++ struct memory layout visualization
Portable VS Build Tools installer
Capture and analyze the high-level performance characteristics of graphics applications on Windows.
https://pthom.github.io/imgui_manual_online - an interactive manual for ImGui
Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track which files change, and only cook what needs to be cooked.
A tool which allows you to edit source code of any MSVC C++ project live at runtime
A framework for rapid prototyping and development of real-time rendering techniques.
ripgrep recursively searches directories for a regex pattern while respecting your gitignore
Community contributed extensions for RenderDoc
Tools for profiling and visualizing C++ build times.
Very Sleepy, a sampling CPU profiler for Windows
Official electron build of draw.io
WinMerge is an Open Source differencing and merging tool for Windows. WinMerge can compare both folders and files, presenting differences in a visual text format that is easy to understand and handle.
An open source utility that provides fast incremental file transfer. It also has useful features for backup and restore operations among many other use cases.
Reverse differential backup tool, over a network or locally.