Render Util
💡 Experimental real-time global illumination renderer 🦀
[ARCHIVED] Cooperative primitives for CUDA C++. See https://github.com/NVIDIA/cccl
CamOdoCal: Automatic Intrinsic and Extrinsic Calibration of a Rig with Multiple Generic Cameras and Odometry
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
A basic free-surface liquid FLIP fluid simulator with viscosity
Productive, portable, and performant GPU programming in Python.
Render 3d models with SwiftUI effortlessly
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!