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Maps crash on loading #2
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Hi. First, you shouldn't use structure_seal for your maps, just make them as in any Half-Life 2 game. You may even use hl2 tools Second, try loading any HL2 map (i'd recommend d1_canals_01) and see if its going to crash. |
I tried loading some HL2 maps, and it still crashes. I'm also using the Alien Swarm SDK and its Hammer Editor to make the maps. |
You have all necessary content? (all hl2-related content packs from Source Filmmaker workshop http://steamcommunity.com/id/valve_artists/myworkshopfiles/?appid=1840) Could you please send me .mdmp file? |
I own all of the HL2 games, as well as Alien Swarm. I can send you the .mdmp file. Do you have an e-mail address I can send it to? (Since GitHub strangely won't let me post it here.) |
Nevermind, here is the .mdmp file for you to look at. It'll point to the error in the source code of my mod. https://www.dropbox.com/s/saf97zfk0xb00te/swarm_4993_crash_2015_10_25T19_14_44C0.mdmp?dl=0 |
Despite the fact that the crash dump file points to the issue that causes my mod to crash, I'm just not sure what I should do next or how I can go about fixing the issue. |
is this still an issue? |
You tell me, its been 10 years ¯_(ツ)_/¯ |
idk? |
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This comment was marked as off-topic.
Is it not reproducible anymore? |
@stanriders yes it is no longer reproducible |
Hi there,
I am using the HL2 ASW build for my mod. I am using Visual Studio 2010 to compile the source code, and changed the custom build step outputs to my mod's bin folder.
Now, I start up my mod as normal, but here is the issue: Whenever I go into the Developer Console, I attempt to load up a map, and the game will attempt to load the map for about a split second before crashing.
I eventually found the source of the problem by loading up a .mdmp file and noticed that the issue points to line 1436 in gameinterface.cpp of my mod's server-side code.
The error reads as:
So that being said, I was wondering if there is something I need to fix/add/remove to ultimately fix said issue?
NOTE: I am also using the structure_seal func_brush entity for my maps, and they still won't load.
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