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They can work by setting wl_data_device_manager global to 3. They have tearing and low fps. Also not fullscreen SDL2 clients buffers stay on screen after exit.
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Yes that version should be set to 3. Which SDL2 client specifically? I'm trying with mgba and it seems to run fine (no tearing, 60 fps). The buffers are staying on screen after exit because I'm not doing any cleanup at the moment, I'll fix it soon.
mgba run with tearing and cracking sound because of snd_hda_intel position_fix=1 as well as unity engine games in Xorg, probably because of high CPU load.
They can work by setting wl_data_device_manager global to 3. They have tearing and low fps. Also not fullscreen SDL2 clients buffers stay on screen after exit.
The text was updated successfully, but these errors were encountered: