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Welcome! I'm an indie game developer working at a game studio in Boston remotely from Zurich, Switzerland. In my spare time I make open source development tools and libraries for the Unity game engine.

If any of these tools are useful to you and/or you’d like to see future development and more tools in the future, please consider supporting my work by either by contributing to the Github projects (submitting bug reports or features, pull requests) or by sponsoring me! Every little bit helps :)

@jeffcampbellmakesgames

I'd like to reach 10 sponsors a month so that I can see that my open source work truly benefits other game developers.

Featured work

  1. jeffcampbellmakesgames/unity-curves

    A library for Unity to support creating and modifying curves in the editor.

    C# 60
  2. jeffcampbellmakesgames/unity-coc

    JCMG CoC is a convention-over-configuration library for Unity that enabled defining your Unity projects folder structure and optionally generate code to be able to easily retrieve specific folder p…

    C# 3
  3. jeffcampbellmakesgames/unity-package-tools

    A set of developer tools to make it easier to create and distribute packages for the native Unity Package Manager.

    C# 98
  4. jeffcampbellmakesgames/unity-auto-preset

    Auto Preset enables scriptable configuration of assets from the Unity Editor without requiring any additional code.

    C# 24
  5. DanielEverland/ScriptableObject-Architecture

    Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy

  6. jeffcampbellmakesgames/Nodey

    Lets you view and edit node graphs inside Unity

    C# 13

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