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I'm working on making it possible to develop audio plugins in Rust. I believe that Rust holds unique promise as a tool for building highly performant and robust audio software, and I develop and maintain open-source libraries with the goal of realizing that promise.
Featured work
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glowcoil/clap-sys
Rust bindings for the CLAP audio plugin API
Rust 189 -
Rust 6
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glowcoil/basedrop
a set of memory-management tools for real-time audio
Rust 125 -
glowcoil/llq
wait-free spsc linked-list queue with individually reusable nodes
Rust 27 -
RustAudio/baseview
low-level window system interface for audio plugin UIs
Rust 277 -
glowcoil/raw-gl-context
cross-platform OpenGL context creation
Rust 25