diff --git a/Resources/Prototypes/Roles/Antags/wizard.yml b/Resources/Prototypes/Roles/Antags/wizard.yml index 8ef9bda36762e..0066a5253eecc 100644 --- a/Resources/Prototypes/Roles/Antags/wizard.yml +++ b/Resources/Prototypes/Roles/Antags/wizard.yml @@ -9,7 +9,7 @@ id: Wizard name: roles-antag-wizard-name antagonist: true - setPreference: true + # setPreference: true objective: roles-antag-wizard-objective # TODO: maybe give random objs and stationary ones from AntagObjectives and AntagRandomObjectives requirements: # I hate time locked roles but this should be enough time for someone to be acclimated - !type:OverallPlaytimeRequirement diff --git a/Resources/Prototypes/game_presets.yml b/Resources/Prototypes/game_presets.yml index ff6450d7cb8a7..f7190a77c17b3 100644 --- a/Resources/Prototypes/game_presets.yml +++ b/Resources/Prototypes/game_presets.yml @@ -146,7 +146,7 @@ rules: - DummyNonAntagChance - Traitor - - SubGamemodesRule + - SubGamemodesRuleNoWizard - BasicStationEventScheduler - MeteorSwarmScheduler - SpaceTrafficControlEventScheduler @@ -175,7 +175,7 @@ rules: - Nukeops - DummyNonAntagChance - - SubGamemodesRule + - SubGamemodesRuleNoWizard - BasicStationEventScheduler - MeteorSwarmScheduler - SpaceTrafficControlEventScheduler @@ -193,7 +193,7 @@ rules: - DummyNonAntagChance - Revolutionary - - SubGamemodesRule + - SubGamemodesRuleNoWizard - BasicStationEventScheduler - MeteorSwarmScheduler - SpaceTrafficControlEventScheduler diff --git a/Resources/Prototypes/secret_weights.yml b/Resources/Prototypes/secret_weights.yml index fae71c8eea1e9..be942e2b246c5 100644 --- a/Resources/Prototypes/secret_weights.yml +++ b/Resources/Prototypes/secret_weights.yml @@ -6,4 +6,4 @@ Zombie: 0.05 Survival: 0.10 Revolutionary: 0.05 - Wizard: 0.05 # Why not, should probably be lower + # Wizard: 0.05 # Why not, should probably be lower