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insoPL
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@insoPL insoPL commented May 4, 2025

This is my proposal for slow introduction of interdepartmental economy. It will Fast-track trade of common items and give depts more ways to earn funds.

PR part 1:
space-wizards/space-station-14#37358

@github-actions github-actions bot added Design Related to design documentation for Space Station 14. English labels May 4, 2025
@TaoNewt
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TaoNewt commented May 5, 2025

Would you open a discussion on the ss14 forum regarding this?
I think it's a nicer environment to discuss things and you will probably get more interaction.
Development > Feature Requests > space-station-14 and note that you're the developer.

@Djungelskog2
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I imagine something like this would have to be done all in one, the current station economy doc excluded player/personal economy intentionally.

@insoPL
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insoPL commented May 12, 2025

I imagine something like this would have to be done all in one, the current station economy doc excluded player/personal economy intentionally.

It does not really exclude it. There is a way to transfer cash from dept to personal. You can buy it for TC. It's in maints, salvage can find it, it's in mail. People sometimes do rp with it.
Adding it in small increments to see how people react to it to find sweet spot between paid and free makes more sense to me

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Many Space Station 13 servers have had personal bank accounts and economy, and in many cases these just do not work. People have no incentive to care about money in short-term SS14 rounds, and I would argue it doesn't even make that much sense in the upstream setting.

How are you going to address these concerns? This document is extremely scarce for such an expansive feature.

@insoPL
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insoPL commented May 19, 2025

Many Space Station 13 servers have had personal bank accounts and economy, and in many cases these just do not work. People have no incentive to care about money in short-term SS14 rounds, and I would argue it doesn't even make that much sense in the upstream setting.

How are you going to address these concerns? This document is extremely scarce for such an expansive feature.

To be honest i do not want to make personal economy major part of the gameplay. My proposal is much more focused on the interdepartmental aspect of the trade. Mostly automating boring part of cargo jobs, like taking care of mats begging. Waiting for 5 minutes in front of empty cargo as engie is not fun. If you have one or two misc items to sell would still be faster to do it in person.
That being said i do not feel like cutting out tiders out of trade (Like they are now, without access to trade terminal). They can hyperfocus one or two rounds on getting rich if they want but it should not be main focus of tider gameplay.
You should be able to play whole round without earning any personal money.
Let's say 100 starting spesos should translate 2 cans of cheaper space soda and 2 food items in vend. Vends may even have some funny free options like "Nutrient paste", water dispensers are also free. Of course departmental tools still should be free inside department.
(but admeme ancapistan round would be fire ngl)

TL;DR It's faster interdepartmental trade and personal trade light. It's not expansive feature.

@superjj18
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superjj18 commented May 20, 2025

Starlight MRP recently changed their credit system where you get credits from paychecks(couple hundred hours and I have like 65k I don't spend much) or trading with players and it's saved on a character basis, now it allows for a 1:1 credit-to-speso conversion a few months ago. Everyone was worried it might cause issues with rich players abusing it and the standard consensus prior to the change was that past rounds shouldn't affect current rounds. They decided to try it out.

The change was made and... nothing really happened. It still exists, it's just not often you see it relevant in rounds. It's nearly completely mundane, which isn't exactly a bad thing, it means it works and no one really has an issue or concern about it(it's not a hidden mechanic, it says it on the atm ui). If anything it just gives people who play a lot a passively generating way to bribe cargo for mop roaches and to "grease the gears"(against sop, but not against the rules I believe), pushing cargo RP.

goob's GoobCoin system is another amazing example of progression where playtime gives passive coins, players can purchase admin-ran(ahelp required)antag tokens for a fairly high price, players can also make bounties for desired pull requests thus rewarding development work by essentially trading game changes for antag tokens or making bounties of your own creating a positive development feedback loop. I think there should be some form of progression in upstream. It can be ooc account based or character based, players should be given some level of longer-term progression with limited but not insignificant abilities to affect future rounds.

So far the only progression that players have is unlocking the roles and increasing robustness. Im preaching to the choir when I say that is totally is addicting as fuck and definitely got me hooked on SS, but once that's over it's over. Over the longer term rounds become same-shit-different-day with nothing to show for the time.

(I do absolutely adore Goob's bounty system)

@insoPL
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insoPL commented May 20, 2025

That is a cool feature and all, but I want to reiterate that this is not part of this PR. My proposal works with and without bank accounts. It does not include bank accounts, atms, and across-round economy.

It's just vends with prices that will allow faster and more convenient trade.

@insoPL
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insoPL commented May 26, 2025

Many Space Station 13 servers have had personal bank accounts and economy, and in many cases these just do not work. People have no incentive to care about money in short-term SS14 rounds, and I would argue it doesn't even make that much sense in the upstream setting.

How are you going to address these concerns? This document is extremely scarce for such an expansive feature.

I expanded the concept and updated little bit my change to be more specific. @PJB3005

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5 participants