From 854b127914a53566d86577813ba6c15f340002a3 Mon Sep 17 00:00:00 2001 From: Warpzoned Date: Tue, 19 Nov 2024 14:00:16 +0000 Subject: [PATCH 1/9] initial commit --- .../round-flow/proposals/ninja.md | 21 +++++++++++++++++++ 1 file changed, 21 insertions(+) create mode 100644 src/en/space-station-14/round-flow/proposals/ninja.md diff --git a/src/en/space-station-14/round-flow/proposals/ninja.md b/src/en/space-station-14/round-flow/proposals/ninja.md new file mode 100644 index 000000000..1373f5fcd --- /dev/null +++ b/src/en/space-station-14/round-flow/proposals/ninja.md @@ -0,0 +1,21 @@ +# Space Ninja V2 + +| Designers | Implemented | GitHub Links | +|---|---|---| +| Warpzoned, Doru991 | :warning: Partially | TBD | + +[Ninja headset & Agent ID improvement PR](https://github.com/space-wizards/space-station-14/pull/32841) + +## Overview + +This proposal is aimed towards addressing some issues that Space Ninjas currently possess, as well as adding some extra flavour and other content.

+

New abilities and interactions have been added to better fit with the stealth-based gameplay the Space Ninja should have had. They now also come with an adequately themed satchel and a katana sheath, as well as a brand new ninja headset as per Alwayswannahunt's PR.

+

The Space Ninja's weapons have gotten a slight nerf as to not make them as prone to murder-boning. + +## Background + +TBW + +## Nerfs + +TBW From 6753476f940eb8c3db10146535d2ed2f8646499d Mon Sep 17 00:00:00 2001 From: Warpzoned Date: Tue, 19 Nov 2024 22:12:12 +0000 Subject: [PATCH 2/9] written doc done might change some stuff, won't PR just yet --- .../round-flow/proposals/ninja.md | 40 +++++++++++++++++-- 1 file changed, 37 insertions(+), 3 deletions(-) diff --git a/src/en/space-station-14/round-flow/proposals/ninja.md b/src/en/space-station-14/round-flow/proposals/ninja.md index 1373f5fcd..1fe799160 100644 --- a/src/en/space-station-14/round-flow/proposals/ninja.md +++ b/src/en/space-station-14/round-flow/proposals/ninja.md @@ -14,8 +14,42 @@ This proposal is aimed towards addressing some issues that Space Ninjas currentl ## Background -TBW +Currently, albeit being an extremely fun mid-round antag role and definitely one of the better ones, I find that the Space Ninja isn't correctly geared towards what it should be the best at: Stealthing - Which is what this document hopes to address, mostly to add some more uniqueness to antagonist roles since a lot of them can be played by just killing people in your way, and this includes Space Ninjas. -## Nerfs +## Spider Clan Code -TBW +All Space Ninjas will now have a Spider Clan Code they will have to live by, and this thus affects gameplay substantially by imposing certain restrictions. +- The already existing one, being the inability to shoot ranged weapons, will be included in this Code. +- The second restriction is making it so the Space Ninjas can no longer tend to their own wounds, as it would be preferred that they are not even spotted during their mission. To compensate, Space Ninjas will now have increased passive regeneration as well as faster bleed recovery that far exceeds what normal crewmates could ever achieve due to their bio-engineered bodies. + +## New Items & Mechanics + +### Flavour Additions + +- The Space Ninja now comes with an adequately themed satchel, as well as a katana sheath. +- Equipping the space ninja helmet is now an instantaneous toggle action that comes with the space ninja suit. + +### Ability Additions +- The Space Ninja can now fabricate ninja caltrops, a variant of ninja throwing stars with an emphasis on piercing damage, will puncture through most footwear if dropped on the ground, exceptions being: space ninja shoes, jackboots, and combat boots. +- The ninja visor can now alternate between normal vision and night vision. + +### Objective Mechanics + +- All stealing objectives can now only be performed with a specialized item that is dropped by the ninja upon death, unlike previously where they only used their gloves -This allows the crew to regain their losses. +- A strongbox for Cargo containing all their deposited spesos, can be the target of one of the Space Ninja's objectives - An alternative to "Steal X technologies". +- An AI law board that can be used for one of the Space Ninja's objectives - An alternative to "Detonate your spider charge". + +## Balance Changes + +### Nerfs +- Lower the energy katana's one-handed damage. +- Lower the ninja throwing star's piercing damage to compensate for the newly added ninja caltrops. +- Lower the ninja throwing star's stamina damage. +- [Fix ninja stunlocking](https://github.com/space-wizards/space-station-14/pull/33244) + +### Buffs +- The ninja throwing stars and ninja caltrops can be stacked, as well as thrown in spreads. +- The energy katana's slash rate is slightly faster than it was previously when one-handed to compensate for it's damage loss. +- When phased, the Space Ninja is able to discreetly steal from people, at the cost of a longer action duration. +- Space Ninjas now come outfitted with a ninja headset as per Alwayswannahunt's PR, green encryption key included. +- Grants the ability to wield the energy katana for a hard-hitting swing, at the cost of a slower slash rate. From 08bc4abf089cbe5fab923a82e220482c6931d6be Mon Sep 17 00:00:00 2001 From: Warpzoned Date: Wed, 20 Nov 2024 12:43:26 +0000 Subject: [PATCH 3/9] formating update and new interactions --- .../round-flow/proposals/ninja.md | 31 ++++++++++--------- 1 file changed, 17 insertions(+), 14 deletions(-) diff --git a/src/en/space-station-14/round-flow/proposals/ninja.md b/src/en/space-station-14/round-flow/proposals/ninja.md index 1fe799160..93518c833 100644 --- a/src/en/space-station-14/round-flow/proposals/ninja.md +++ b/src/en/space-station-14/round-flow/proposals/ninja.md @@ -4,23 +4,21 @@ |---|---|---| | Warpzoned, Doru991 | :warning: Partially | TBD | -[Ninja headset & Agent ID improvement PR](https://github.com/space-wizards/space-station-14/pull/32841) - ## Overview -This proposal is aimed towards addressing some issues that Space Ninjas currently possess, as well as adding some extra flavour and other content.

-

New abilities and interactions have been added to better fit with the stealth-based gameplay the Space Ninja should have had. They now also come with an adequately themed satchel and a katana sheath, as well as a brand new ninja headset as per Alwayswannahunt's PR.

-

The Space Ninja's weapons have gotten a slight nerf as to not make them as prone to murder-boning. +This proposal is aimed towards addressing some issues that Space Ninjas currently possess, as well as adding some extra flavour and other miscellaneous content.

+

New abilities have been added, and existing ones have been tailored to better fit with the stealth-based gameplay the Spider Clan so endorses. The Space Ninja now also come with an extra assortment of apparel, both useful and cool-looking.

+

The Space Ninja's weapons have gotten a slight nerf, to compensate, new weapons and armament interactions have been added. ## Background -Currently, albeit being an extremely fun mid-round antag role and definitely one of the better ones, I find that the Space Ninja isn't correctly geared towards what it should be the best at: Stealthing - Which is what this document hopes to address, mostly to add some more uniqueness to antagonist roles since a lot of them can be played by just killing people in your way, and this includes Space Ninjas. +Currently, albeit being an extremely fun mid-round antag role and definitely one of the better ones, I find that the Space Ninja isn't correctly geared towards what it should be the best at: Stealthing - Which is what this document hopes to address, mostly to add some more uniqueness to antagonist roles since a lot of them can be played by just killing everything in your way, and this includes Space Ninjas. ## Spider Clan Code All Space Ninjas will now have a Spider Clan Code they will have to live by, and this thus affects gameplay substantially by imposing certain restrictions. - The already existing one, being the inability to shoot ranged weapons, will be included in this Code. -- The second restriction is making it so the Space Ninjas can no longer tend to their own wounds, as it would be preferred that they are not even spotted during their mission. To compensate, Space Ninjas will now have increased passive regeneration as well as faster bleed recovery that far exceeds what normal crewmates could ever achieve due to their bio-engineered bodies. +- The second restriction is making it so the Space Ninjas can no longer tend to their own wounds - This includes applying topicals, injecting syringes, consuming pills, and drinking liquid chemicals, as it would be preferred that they are not even spotted during their mission. To compensate, Space Ninjas will now have increased passive regeneration as well as faster bleed recovery that far exceeds what normal crewmates could ever achieve due to their bio-engineered bodies. ## New Items & Mechanics @@ -30,26 +28,31 @@ All Space Ninjas will now have a Spider Clan Code they will have to live by, and - Equipping the space ninja helmet is now an instantaneous toggle action that comes with the space ninja suit. ### Ability Additions -- The Space Ninja can now fabricate ninja caltrops, a variant of ninja throwing stars with an emphasis on piercing damage, will puncture through most footwear if dropped on the ground, exceptions being: space ninja shoes, jackboots, and combat boots. +- The Space Ninja can now fabricate ninja caltrops, a variant of ninja throwing stars with an emphasis on piercing damage and bleeding, once deployed, that is, dropped on the ground, they will progressively get more and more camouflaged to the point of near-invisibility. Upon being stepped on, the caltrops will stick to the victim and perform continous bloodloss damage until taken off. - The ninja visor can now alternate between normal vision and night vision. ### Objective Mechanics -- All stealing objectives can now only be performed with a specialized item that is dropped by the ninja upon death, unlike previously where they only used their gloves -This allows the crew to regain their losses. -- A strongbox for Cargo containing all their deposited spesos, can be the target of one of the Space Ninja's objectives - An alternative to "Steal X technologies". +- All stealing objectives can now only be performed with a specialized item that is dropped by the ninja upon death, unlike previously where they only used their gloves - This allows the crew to regain their losses. +- A strongbox for Cargo containing all their deposited spesos, can be the target of one of the Space Ninja's objectives, located in the vault - An alternative to "Steal X technologies". - An AI law board that can be used for one of the Space Ninja's objectives - An alternative to "Detonate your spider charge". ## Balance Changes ### Nerfs +- [Fix ninja stunlocking](https://github.com/space-wizards/space-station-14/pull/33244) +- All Space Ninjas are now bio-engineered humans, making it so they don't get specie-specific attributes such as tail-dragging. +- The space ninja gloves have lost their EMAG interactions with lathes and printers. - Lower the energy katana's one-handed damage. - Lower the ninja throwing star's piercing damage to compensate for the newly added ninja caltrops. - Lower the ninja throwing star's stamina damage. -- [Fix ninja stunlocking](https://github.com/space-wizards/space-station-14/pull/33244) ### Buffs -- The ninja throwing stars and ninja caltrops can be stacked, as well as thrown in spreads. +- Space Ninjas no longer have a need to eat nor drink. +- Space Ninjas now come outfitted with a ninja headset as per [Alwayswannahunt's PR](https://github.com/space-wizards/space-station-14/pull/32841) , green encryption key included. +- To compensate for the newly removed EMAG interactions with lathes, the space ninja gloves can now unlock access-restricted lockers and crates. +- The katana dash is considerably quieter, at the cost of a longer recharge duration. - The energy katana's slash rate is slightly faster than it was previously when one-handed to compensate for it's damage loss. -- When phased, the Space Ninja is able to discreetly steal from people, at the cost of a longer action duration. -- Space Ninjas now come outfitted with a ninja headset as per Alwayswannahunt's PR, green encryption key included. - Grants the ability to wield the energy katana for a hard-hitting swing, at the cost of a slower slash rate. +- The ninja throwing stars and ninja caltrops can be stacked, as well as thrown in spreads. +- When phased, the Space Ninja is able to discreetly steal from people, at the cost of a longer action duration. From 6c6af6ad85c848709cf1775ed743ffec6c08d992 Mon Sep 17 00:00:00 2001 From: Warpzoned Date: Wed, 20 Nov 2024 16:28:34 +0000 Subject: [PATCH 4/9] final touches --- src/en/space-station-14/round-flow/proposals/ninja.md | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/src/en/space-station-14/round-flow/proposals/ninja.md b/src/en/space-station-14/round-flow/proposals/ninja.md index 93518c833..984d4067c 100644 --- a/src/en/space-station-14/round-flow/proposals/ninja.md +++ b/src/en/space-station-14/round-flow/proposals/ninja.md @@ -12,13 +12,13 @@ This proposal is aimed towards addressing some issues that Space Ninjas currentl ## Background -Currently, albeit being an extremely fun mid-round antag role and definitely one of the better ones, I find that the Space Ninja isn't correctly geared towards what it should be the best at: Stealthing - Which is what this document hopes to address, mostly to add some more uniqueness to antagonist roles since a lot of them can be played by just killing everything in your way, and this includes Space Ninjas. +Currently, albeit being an extremely fun mid-round antag role and definitely one of the better ones, Space Ninjas aren't correctly geared towards what they should be the best at: Stealthing - Which is what this document hopes to address, mostly to add some more uniqueness to antagonist roles since a lot of them can be played by just killing everything in your way, and this includes Space Ninjas. ## Spider Clan Code All Space Ninjas will now have a Spider Clan Code they will have to live by, and this thus affects gameplay substantially by imposing certain restrictions. - The already existing one, being the inability to shoot ranged weapons, will be included in this Code. -- The second restriction is making it so the Space Ninjas can no longer tend to their own wounds - This includes applying topicals, injecting syringes, consuming pills, and drinking liquid chemicals, as it would be preferred that they are not even spotted during their mission. To compensate, Space Ninjas will now have increased passive regeneration as well as faster bleed recovery that far exceeds what normal crewmates could ever achieve due to their bio-engineered bodies. +- The second restriction is making it so the Space Ninjas can no longer tend to their own wounds - This includes applying topicals, injecting syringes, consuming pills, and drinking liquid chemicals, as it would be preferred that they are not even spotted during their mission. To compensate, Space Ninjas will now have increased passive regeneration as well as faster bloodloss recovery that far exceeds what normal crewmates could ever achieve due to their bio-engineered bodies. ## New Items & Mechanics @@ -36,6 +36,8 @@ All Space Ninjas will now have a Spider Clan Code they will have to live by, and - All stealing objectives can now only be performed with a specialized item that is dropped by the ninja upon death, unlike previously where they only used their gloves - This allows the crew to regain their losses. - A strongbox for Cargo containing all their deposited spesos, can be the target of one of the Space Ninja's objectives, located in the vault - An alternative to "Steal X technologies". - An AI law board that can be used for one of the Space Ninja's objectives - An alternative to "Detonate your spider charge". +- The criminal records computer now only announces the error locally in the Security channel, instead of it being broadcasted as a Central Command announcement station-wide. +- The communications computer objective now revolves around the Space Ninja sending a Spider Clan Announcement from it, the contents of said announcement being up to their discretion. Life before, it requires the use of turned on space ninja gloves, the one key difference being that now the EMAG interaction is instantaneous, overriding all access restrictions as well as unlocks Spider Clan as an announcement sender. ## Balance Changes @@ -43,6 +45,7 @@ All Space Ninjas will now have a Spider Clan Code they will have to live by, and - [Fix ninja stunlocking](https://github.com/space-wizards/space-station-14/pull/33244) - All Space Ninjas are now bio-engineered humans, making it so they don't get specie-specific attributes such as tail-dragging. - The space ninja gloves have lost their EMAG interactions with lathes and printers. +- Removes the survival box from the ninja's satchel, as there's no longer any use for it. - Lower the energy katana's one-handed damage. - Lower the ninja throwing star's piercing damage to compensate for the newly added ninja caltrops. - Lower the ninja throwing star's stamina damage. @@ -50,7 +53,7 @@ All Space Ninjas will now have a Spider Clan Code they will have to live by, and ### Buffs - Space Ninjas no longer have a need to eat nor drink. - Space Ninjas now come outfitted with a ninja headset as per [Alwayswannahunt's PR](https://github.com/space-wizards/space-station-14/pull/32841) , green encryption key included. -- To compensate for the newly removed EMAG interactions with lathes, the space ninja gloves can now unlock access-restricted lockers and crates. +- To compensate for the newly removed EMAG interactions with lathes and printers, the space ninja gloves can now unlock access-restricted lockers and crates. - The katana dash is considerably quieter, at the cost of a longer recharge duration. - The energy katana's slash rate is slightly faster than it was previously when one-handed to compensate for it's damage loss. - Grants the ability to wield the energy katana for a hard-hitting swing, at the cost of a slower slash rate. From a76df347b76ea3f1cd82c1639296439bce89e4bb Mon Sep 17 00:00:00 2001 From: Warpzoned Date: Wed, 20 Nov 2024 19:51:35 +0000 Subject: [PATCH 5/9] formatting update & more added progressive cloaking removed the "can no longer emag lathes/printers" nerf because they couldn't in the first place fixed spelling and capitalizations --- src/en/space-station-14/round-flow/proposals/ninja.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/en/space-station-14/round-flow/proposals/ninja.md b/src/en/space-station-14/round-flow/proposals/ninja.md index 984d4067c..e54be9fa2 100644 --- a/src/en/space-station-14/round-flow/proposals/ninja.md +++ b/src/en/space-station-14/round-flow/proposals/ninja.md @@ -36,7 +36,7 @@ All Space Ninjas will now have a Spider Clan Code they will have to live by, and - All stealing objectives can now only be performed with a specialized item that is dropped by the ninja upon death, unlike previously where they only used their gloves - This allows the crew to regain their losses. - A strongbox for Cargo containing all their deposited spesos, can be the target of one of the Space Ninja's objectives, located in the vault - An alternative to "Steal X technologies". - An AI law board that can be used for one of the Space Ninja's objectives - An alternative to "Detonate your spider charge". -- The criminal records computer now only announces the error locally in the Security channel, instead of it being broadcasted as a Central Command announcement station-wide. +- The criminal records computer now only announces the error locally in the Security channel, instead of it being broadcasted as a Central Command Announcement station-wide. - The communications computer objective now revolves around the Space Ninja sending a Spider Clan Announcement from it, the contents of said announcement being up to their discretion. Life before, it requires the use of turned on space ninja gloves, the one key difference being that now the EMAG interaction is instantaneous, overriding all access restrictions as well as unlocks Spider Clan as an announcement sender. ## Balance Changes @@ -44,7 +44,6 @@ All Space Ninjas will now have a Spider Clan Code they will have to live by, and ### Nerfs - [Fix ninja stunlocking](https://github.com/space-wizards/space-station-14/pull/33244) - All Space Ninjas are now bio-engineered humans, making it so they don't get specie-specific attributes such as tail-dragging. -- The space ninja gloves have lost their EMAG interactions with lathes and printers. - Removes the survival box from the ninja's satchel, as there's no longer any use for it. - Lower the energy katana's one-handed damage. - Lower the ninja throwing star's piercing damage to compensate for the newly added ninja caltrops. @@ -53,9 +52,10 @@ All Space Ninjas will now have a Spider Clan Code they will have to live by, and ### Buffs - Space Ninjas no longer have a need to eat nor drink. - Space Ninjas now come outfitted with a ninja headset as per [Alwayswannahunt's PR](https://github.com/space-wizards/space-station-14/pull/32841) , green encryption key included. -- To compensate for the newly removed EMAG interactions with lathes and printers, the space ninja gloves can now unlock access-restricted lockers and crates. +- The space ninja gloves can now unlock access-restricted lockers and crates. - The katana dash is considerably quieter, at the cost of a longer recharge duration. - The energy katana's slash rate is slightly faster than it was previously when one-handed to compensate for it's damage loss. - Grants the ability to wield the energy katana for a hard-hitting swing, at the cost of a slower slash rate. - The ninja throwing stars and ninja caltrops can be stacked, as well as thrown in spreads. - When phased, the Space Ninja is able to discreetly steal from people, at the cost of a longer action duration. +- When phased, the Space Ninja's cloak will act similarly to that of stealth boxes', but in a much more potent manner - Movement will slightly weaken the stealth field, whereas staying still/moving slowly strengthens it to the point of near-full invisibility. From ab3790dc954c49e9691d3205b42b289c3113fb81 Mon Sep 17 00:00:00 2001 From: Warpzoned Date: Thu, 21 Nov 2024 19:43:50 +0000 Subject: [PATCH 6/9] spelling and ability fixes --- src/en/space-station-14/round-flow/proposals/ninja.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/en/space-station-14/round-flow/proposals/ninja.md b/src/en/space-station-14/round-flow/proposals/ninja.md index e54be9fa2..ef4c22b61 100644 --- a/src/en/space-station-14/round-flow/proposals/ninja.md +++ b/src/en/space-station-14/round-flow/proposals/ninja.md @@ -37,14 +37,14 @@ All Space Ninjas will now have a Spider Clan Code they will have to live by, and - A strongbox for Cargo containing all their deposited spesos, can be the target of one of the Space Ninja's objectives, located in the vault - An alternative to "Steal X technologies". - An AI law board that can be used for one of the Space Ninja's objectives - An alternative to "Detonate your spider charge". - The criminal records computer now only announces the error locally in the Security channel, instead of it being broadcasted as a Central Command Announcement station-wide. -- The communications computer objective now revolves around the Space Ninja sending a Spider Clan Announcement from it, the contents of said announcement being up to their discretion. Life before, it requires the use of turned on space ninja gloves, the one key difference being that now the EMAG interaction is instantaneous, overriding all access restrictions as well as unlocks Spider Clan as an announcement sender. +- The communications computer objective now revolves around the Space Ninja sending a Spider Clan Announcement from it, the contents of said announcement being up to their discretion. Like before, it requires the use of turned on space ninja gloves, the one key difference being that now the EMAG interaction is instantaneous, overriding all access restrictions as well as unlocking Spider Clan as an announcement sender. ## Balance Changes ### Nerfs - [Fix ninja stunlocking](https://github.com/space-wizards/space-station-14/pull/33244) - All Space Ninjas are now bio-engineered humans, making it so they don't get specie-specific attributes such as tail-dragging. -- Removes the survival box from the ninja's satchel, as there's no longer any use for it. +- Removes the extended-capacity survival box from the ninja's satchel, as there's no longer any use for it. - Lower the energy katana's one-handed damage. - Lower the ninja throwing star's piercing damage to compensate for the newly added ninja caltrops. - Lower the ninja throwing star's stamina damage. @@ -56,6 +56,6 @@ All Space Ninjas will now have a Spider Clan Code they will have to live by, and - The katana dash is considerably quieter, at the cost of a longer recharge duration. - The energy katana's slash rate is slightly faster than it was previously when one-handed to compensate for it's damage loss. - Grants the ability to wield the energy katana for a hard-hitting swing, at the cost of a slower slash rate. -- The ninja throwing stars and ninja caltrops can be stacked, as well as thrown in spreads. +- The ninja throwing stars can now be stacked, as well as thrown in spreads. - When phased, the Space Ninja is able to discreetly steal from people, at the cost of a longer action duration. - When phased, the Space Ninja's cloak will act similarly to that of stealth boxes', but in a much more potent manner - Movement will slightly weaken the stealth field, whereas staying still/moving slowly strengthens it to the point of near-full invisibility. From 1a7aa5bc360dbd405fa674fa34ac696c00916f87 Mon Sep 17 00:00:00 2001 From: Warpzoned Date: Fri, 22 Nov 2024 13:45:10 +0000 Subject: [PATCH 7/9] objectives expanded rewrote objectives --- .../round-flow/proposals/ninja.md | 27 ++++++++++++++----- 1 file changed, 20 insertions(+), 7 deletions(-) diff --git a/src/en/space-station-14/round-flow/proposals/ninja.md b/src/en/space-station-14/round-flow/proposals/ninja.md index ef4c22b61..a03a90ed2 100644 --- a/src/en/space-station-14/round-flow/proposals/ninja.md +++ b/src/en/space-station-14/round-flow/proposals/ninja.md @@ -20,7 +20,7 @@ All Space Ninjas will now have a Spider Clan Code they will have to live by, and - The already existing one, being the inability to shoot ranged weapons, will be included in this Code. - The second restriction is making it so the Space Ninjas can no longer tend to their own wounds - This includes applying topicals, injecting syringes, consuming pills, and drinking liquid chemicals, as it would be preferred that they are not even spotted during their mission. To compensate, Space Ninjas will now have increased passive regeneration as well as faster bloodloss recovery that far exceeds what normal crewmates could ever achieve due to their bio-engineered bodies. -## New Items & Mechanics +## New Items & Abilities ### Flavour Additions @@ -31,16 +31,29 @@ All Space Ninjas will now have a Spider Clan Code they will have to live by, and - The Space Ninja can now fabricate ninja caltrops, a variant of ninja throwing stars with an emphasis on piercing damage and bleeding, once deployed, that is, dropped on the ground, they will progressively get more and more camouflaged to the point of near-invisibility. Upon being stepped on, the caltrops will stick to the victim and perform continous bloodloss damage until taken off. - The ninja visor can now alternate between normal vision and night vision. -### Objective Mechanics +## New Objectives & Mechanics -- All stealing objectives can now only be performed with a specialized item that is dropped by the ninja upon death, unlike previously where they only used their gloves - This allows the crew to regain their losses. -- A strongbox for Cargo containing all their deposited spesos, can be the target of one of the Space Ninja's objectives, located in the vault - An alternative to "Steal X technologies". -- An AI law board that can be used for one of the Space Ninja's objectives - An alternative to "Detonate your spider charge". -- The criminal records computer now only announces the error locally in the Security channel, instead of it being broadcasted as a Central Command Announcement station-wide. -- The communications computer objective now revolves around the Space Ninja sending a Spider Clan Announcement from it, the contents of said announcement being up to their discretion. Like before, it requires the use of turned on space ninja gloves, the one key difference being that now the EMAG interaction is instantaneous, overriding all access restrictions as well as unlocking Spider Clan as an announcement sender. +All stealing objectives can now only be performed with a specialized item that is dropped by the ninja upon death, unlike previously where they only used their gloves - This allows the crew to regain their losses. + +### Objectives + +- Steal X spesos - A strongbox for Cargo containing all their deposited spesos will be located in the vault, the Space Ninja is tasked with stealing a designated amount - An alternative to "Steal X technologies". +- Upload the law board - An AI law board with a Spider Clan-oriented law set, the Space Ninja is tasked with uploading it to the AI upload console - An alternative to "Detonate your spider charge". +- Make an announcement - The communications computer objective now revolves around the Space Ninja sending a Spider Clan Announcement from it, the contents of said announcement being up to their discretion. Like before, it requires the use of turned on space ninja gloves, the one key difference being that now the EMAG interaction is instantaneous, overriding all access restrictions as well as unlocking Spider Clan as an announcement sender. +- Hack X - One of the Miscellaneous Interactions machines is picked to be hacked by the Space Ninja. Note that you can still hack machines that aren't included in your objectives. + +### Miscellaneous Interactions + +- Hacking the criminal records computer is now one of the many miscellaneous actions the Space Ninja can do in order to frustrate the crew - The error announcement will now only be sent by the criminal records computer on the Security channel, opposed to the previous station-wide Central Command Announcement. +- The crew monitoring server is now prone to being hacked by the Space Ninja, doing so will disable everyone's sensors until deconstructed and reconstructed. +- The station records computer is now prone to being hacked by the Space Ninja, doing so will delete a small % of random personnel from it accompanied by a station-wide announcement. +- The robotics control console is now prone to being hacked by the Space Ninja, doing so will turn all connected cyborgs into zealous tech-priests, obsessing them over hoarding all manners of electronics and machines. +- The camera router is now prone to being hacked by the Space Ninja, doing so will kill a large % of its connected cameras and render them useless. ## Balance Changes +These changes are intended to fix previously broken mechanics, as well to accomodate the new additions. + ### Nerfs - [Fix ninja stunlocking](https://github.com/space-wizards/space-station-14/pull/33244) - All Space Ninjas are now bio-engineered humans, making it so they don't get specie-specific attributes such as tail-dragging. From 0c55c300128fea652623c5dbdde1040cf1e8ff33 Mon Sep 17 00:00:00 2001 From: Warpzoned Date: Fri, 29 Nov 2024 19:29:48 +0000 Subject: [PATCH 8/9] final update (methinks) cleared up some additions, added the pda and increased reflect chance when wielding --- src/en/space-station-14/round-flow/proposals/ninja.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/en/space-station-14/round-flow/proposals/ninja.md b/src/en/space-station-14/round-flow/proposals/ninja.md index a03a90ed2..f4e19c27d 100644 --- a/src/en/space-station-14/round-flow/proposals/ninja.md +++ b/src/en/space-station-14/round-flow/proposals/ninja.md @@ -25,6 +25,7 @@ All Space Ninjas will now have a Spider Clan Code they will have to live by, and ### Flavour Additions - The Space Ninja now comes with an adequately themed satchel, as well as a katana sheath. +- The Space Ninja's pinpointer will now act as software for the brand new space ninja PDA instead of being its own gadget, the agent ID card will also be within the aforementioned device. - Equipping the space ninja helmet is now an instantaneous toggle action that comes with the space ninja suit. ### Ability Additions @@ -69,6 +70,7 @@ These changes are intended to fix previously broken mechanics, as well to accomo - The katana dash is considerably quieter, at the cost of a longer recharge duration. - The energy katana's slash rate is slightly faster than it was previously when one-handed to compensate for it's damage loss. - Grants the ability to wield the energy katana for a hard-hitting swing, at the cost of a slower slash rate. +- When wielding the energy katana, the Space Ninja's reflect probability increases. - The ninja throwing stars can now be stacked, as well as thrown in spreads. - When phased, the Space Ninja is able to discreetly steal from people, at the cost of a longer action duration. -- When phased, the Space Ninja's cloak will act similarly to that of stealth boxes', but in a much more potent manner - Movement will slightly weaken the stealth field, whereas staying still/moving slowly strengthens it to the point of near-full invisibility. +- When phased, the Space Ninja's cloak will act similarly to that of stealth boxes', but in a much more potent manner - Movement will slightly weaken the stealth field by increasing the distortion's strength, whereas staying still/moving slowly will fade it to the point of near-full invisibility. From 65bbb68a80176ff7272842a6c420d861cffdc421 Mon Sep 17 00:00:00 2001 From: Warpzoned Date: Wed, 4 Dec 2024 12:35:05 +0000 Subject: [PATCH 9/9] better formatting, added comments, changed some objective stuff --- .../round-flow/proposals/ninja.md | 56 ++++++++++++------- 1 file changed, 37 insertions(+), 19 deletions(-) diff --git a/src/en/space-station-14/round-flow/proposals/ninja.md b/src/en/space-station-14/round-flow/proposals/ninja.md index f4e19c27d..599b5abc1 100644 --- a/src/en/space-station-14/round-flow/proposals/ninja.md +++ b/src/en/space-station-14/round-flow/proposals/ninja.md @@ -17,45 +17,56 @@ Currently, albeit being an extremely fun mid-round antag role and definitely one ## Spider Clan Code All Space Ninjas will now have a Spider Clan Code they will have to live by, and this thus affects gameplay substantially by imposing certain restrictions. + - The already existing one, being the inability to shoot ranged weapons, will be included in this Code. - The second restriction is making it so the Space Ninjas can no longer tend to their own wounds - This includes applying topicals, injecting syringes, consuming pills, and drinking liquid chemicals, as it would be preferred that they are not even spotted during their mission. To compensate, Space Ninjas will now have increased passive regeneration as well as faster bloodloss recovery that far exceeds what normal crewmates could ever achieve due to their bio-engineered bodies. -## New Items & Abilities +# New Items & Abilities + +New content that revolves around both a higher quality of life and a more immersive playfield. -### Flavour Additions +## Flavour Additions - The Space Ninja now comes with an adequately themed satchel, as well as a katana sheath. - The Space Ninja's pinpointer will now act as software for the brand new space ninja PDA instead of being its own gadget, the agent ID card will also be within the aforementioned device. - Equipping the space ninja helmet is now an instantaneous toggle action that comes with the space ninja suit. -### Ability Additions +## Ability Additions + - The Space Ninja can now fabricate ninja caltrops, a variant of ninja throwing stars with an emphasis on piercing damage and bleeding, once deployed, that is, dropped on the ground, they will progressively get more and more camouflaged to the point of near-invisibility. Upon being stepped on, the caltrops will stick to the victim and perform continous bloodloss damage until taken off. - The ninja visor can now alternate between normal vision and night vision. -## New Objectives & Mechanics +# New Objectives & Mechanics -All stealing objectives can now only be performed with a specialized item that is dropped by the ninja upon death, unlike previously where they only used their gloves - This allows the crew to regain their losses. +Gives the Space Ninja more to do and tinker with, so that all rounds don't play out the same. -### Objectives +## Objective Additions - Steal X spesos - A strongbox for Cargo containing all their deposited spesos will be located in the vault, the Space Ninja is tasked with stealing a designated amount - An alternative to "Steal X technologies". - Upload the law board - An AI law board with a Spider Clan-oriented law set, the Space Ninja is tasked with uploading it to the AI upload console - An alternative to "Detonate your spider charge". -- Make an announcement - The communications computer objective now revolves around the Space Ninja sending a Spider Clan Announcement from it, the contents of said announcement being up to their discretion. Like before, it requires the use of turned on space ninja gloves, the one key difference being that now the EMAG interaction is instantaneous, overriding all access restrictions as well as unlocking Spider Clan as an announcement sender. -- Hack X - One of the Miscellaneous Interactions machines is picked to be hacked by the Space Ninja. Note that you can still hack machines that aren't included in your objectives. +- Hack Si-XXXX - The Space Ninja's kill-target equivalent, they are tasked with hacking a specific cyborg, turning it into a zealous Spider Clan tech-priest that obsesses over hoarding all manners of electronics and machines. + +## Objective Changes -### Miscellaneous Interactions +- All stealing objectives can now only be performed with a specialized item that is dropped by the ninja upon death, unlike previously where they only used their gloves - This allows the crew to regain their losses. +- Make an announcement - The communications computer objective now revolves around the Space Ninja sending a Spider Clan Announcement from it, the contents of said announcement being up to their discretion. Like before, it requires the use of turned on space ninja gloves, the one key difference being that now the EMAG interaction is instantaneous, overriding all access restrictions as well as unlocking Spider Clan as an announcement sender. (Replaces "Call in a threat", the new objective keeping the threat-calling functionality is still in discussion) +- Hack X - 1-3 of the Miscellaneous Interactions machines is picked to be hacked by the Space Ninja. Note that you can still hack machines that aren't included in your objectives. (Replaces "Set Everyone to Wanted") + +## Miscellaneous Interactions - Hacking the criminal records computer is now one of the many miscellaneous actions the Space Ninja can do in order to frustrate the crew - The error announcement will now only be sent by the criminal records computer on the Security channel, opposed to the previous station-wide Central Command Announcement. - The crew monitoring server is now prone to being hacked by the Space Ninja, doing so will disable everyone's sensors until deconstructed and reconstructed. - The station records computer is now prone to being hacked by the Space Ninja, doing so will delete a small % of random personnel from it accompanied by a station-wide announcement. -- The robotics control console is now prone to being hacked by the Space Ninja, doing so will turn all connected cyborgs into zealous tech-priests, obsessing them over hoarding all manners of electronics and machines. - The camera router is now prone to being hacked by the Space Ninja, doing so will kill a large % of its connected cameras and render them useless. -## Balance Changes +# Balance Changes + +Changes mostly geared towards fixing previously outright broken mechanics, as well to accomodate the new additions. + +## Nerfs -These changes are intended to fix previously broken mechanics, as well to accomodate the new additions. +These nerfs are intended to make previous go-to combat tactics less prevalent, hence incentivizing a more varied playstyle. -### Nerfs - [Fix ninja stunlocking](https://github.com/space-wizards/space-station-14/pull/33244) - All Space Ninjas are now bio-engineered humans, making it so they don't get specie-specific attributes such as tail-dragging. - Removes the extended-capacity survival box from the ninja's satchel, as there's no longer any use for it. @@ -63,14 +74,21 @@ These changes are intended to fix previously broken mechanics, as well to accomo - Lower the ninja throwing star's piercing damage to compensate for the newly added ninja caltrops. - Lower the ninja throwing star's stamina damage. -### Buffs +## Buffs + +Enhances some things on the Space Ninja's kit in order to make it less of a one-trick pony, as well as to fix some inconsistencies. + - Space Ninjas no longer have a need to eat nor drink. - Space Ninjas now come outfitted with a ninja headset as per [Alwayswannahunt's PR](https://github.com/space-wizards/space-station-14/pull/32841) , green encryption key included. - The space ninja gloves can now unlock access-restricted lockers and crates. -- The katana dash is considerably quieter, at the cost of a longer recharge duration. - The energy katana's slash rate is slightly faster than it was previously when one-handed to compensate for it's damage loss. -- Grants the ability to wield the energy katana for a hard-hitting swing, at the cost of a slower slash rate. -- When wielding the energy katana, the Space Ninja's reflect probability increases. - The ninja throwing stars can now be stacked, as well as thrown in spreads. -- When phased, the Space Ninja is able to discreetly steal from people, at the cost of a longer action duration. -- When phased, the Space Ninja's cloak will act similarly to that of stealth boxes', but in a much more potent manner - Movement will slightly weaken the stealth field by increasing the distortion's strength, whereas staying still/moving slowly will fade it to the point of near-full invisibility. +- When phasing, the Space Ninja is able to discreetly steal from people. + +## Miscellaneous Tweaks + +Mostly new additions that weren't either complete buffs nor complete nerfs. + +- The katana dash is considerably quieter, at the cost of a longer recharge duration. +- Grants the ability to wield the energy katana for a hard-hitting swing, at the cost of a slower slash rate. *When wielding the energy katana, the Space Ninja's reflect probability also increases. +- When phasing, the Space Ninja's cloak will act similarly to that of stealth boxes', but in a much more potent manner - Running will slightly weaken the stealth field by increasing the distortion's strength, whereas staying still will fade it to the point of near-full invisibility, walking won't weaken nor strengthen the distortion's effect.