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app.js
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app.js
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const playerElement = document.querySelector('.player');
const obstacleElement = document.querySelector('.obstacle');
const scoreElement = document.querySelector('.score-card .score');
const highScoreElement = document.querySelector('.score-card .high-score');
const restartGameElement = document.querySelector('.restart-game');
const gameContainerElement = document.querySelector('.game-container');
const OBSTACLE_SIZES = ['xs','s','m','l'];
/**
* JUMP
*/
function addJumpListener() {
document.addEventListener('keydown', event => {
if(event.key === ' ' || event.key === 'ArrowUp') {
jump();
}
})
}
let jumping = false;
function jump() {
if(jumping) {
return;
}
jumping = true;
playerElement.classList.add('jump');
setTimeout(() => {
playerElement.classList.remove('jump');
jumping = false;
}, 1200)
}
/**
* COLLISION
*/
let collisionInterval;
function monitorCollision() {
collisionInterval = setInterval(() => {
if(isCollision()) {
checkForHighScore();
stopGame();
}
}, 10);
}
// Left buffer for tail
const LEFT_BUFFER = 50;
function isCollision() {
const playerClientRect = playerElement.getBoundingClientRect();
const playerL = playerClientRect.left;
const playerR = playerClientRect.right;
const playerB = playerClientRect.bottom;
const obstacleClientRect = obstacleElement.getBoundingClientRect();
const obstacleL = obstacleClientRect.left;
const obstacleR = obstacleClientRect.right;
const obstacleT = obstacleClientRect.top;
const xCollision = (obstacleR - LEFT_BUFFER) > playerL && obstacleL < playerR;
const yCollision = playerB > obstacleT;
return xCollision && yCollision;
}
/**
* SCORE
*/
let score = 0;
function setScore(newScore) {
scoreElement.innerHTML = score = newScore;
}
let scoreInterval;
function countScore() {
scoreInterval = setInterval(() => {
setScore(score + 1);
}, 100);
}
let highscore = localStorage.getItem('highscore') || 0;
function setHighScore(newScore) {
highScoreElement.innerText = highscore = newScore;
localStorage.setItem('highscore', newScore);
}
function checkForHighScore() {
if(score > highscore) {
setHighScore(score);
}
}
/**
* RANDOMISE OBSTACLE
*/
function getRandomObstacleSize() {
const index = Math.floor(Math.random() * (OBSTACLE_SIZES.length - 1));
return OBSTACLE_SIZES[index];
}
let changeObstacleInterval;
function randomiseObstacle() {
changeObstacleInterval = setInterval(() => {
const obstacleSize = getRandomObstacleSize();
obstacleElement.className = `obstacle obstacle-${obstacleSize}`;
}, 3000);
}
/**
* STOP GAME
*/
function stopGame() {
clearInterval(collisionInterval);
clearInterval(scoreInterval);
clearInterval(changeObstacleInterval);
restartGameElement.classList.add('show');
gameContainerElement.classList.add('stop')
}
function restart() {
location.reload();
}
function main() {
addJumpListener();
monitorCollision();
countScore();
setHighScore(highscore);
randomiseObstacle();
};
main();