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Add MAT texture store for surfaces and game objects && Refactor code base to use relative UV coords #10

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smlu opened this issue Apr 4, 2023 · 0 comments
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smlu commented Apr 4, 2023

  1. Refactor MAT loader to load the whole file in memory.
  2. Add MAT cache.
  3. Refactor surfaces and game objects with 3D models to store cached MAT object
  4. Refactor codebase to use relative UV coords
@smlu smlu added the feature label Apr 4, 2023
@smlu smlu changed the title Refactor MAT texture store for surfaces and game objects && Refactor code base to use relative UV coords Add MAT texture store for surfaces and game objects && Refactor code base to use relative UV coords Apr 4, 2023
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