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lines changed Original file line number Diff line number Diff line change @@ -32,15 +32,6 @@ Notable differences to Godot Physics
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There are many differences between the existing Godot Physics engine and Jolt.
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- Area3D and static bodies
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- ~~~~~~~~~~~~~~~~~~~~~~~~
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- When using Jolt, :ref: `class_Area3D ` will not detect overlaps with :ref: `class_StaticBody3D `
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- (nor a :ref: `class_RigidBody3D ` frozen with ``FREEZE_MODE_STATIC ``) by default, for
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- performance reasons. If you have many/large :ref: `class_Area3D ` overlapping with
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- complex static geometry, such as :ref: `class_ConcavePolygonShape3D ` or
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- :ref: `class_HeightMapShape3D `, you can end up wasting a significant amount of CPU
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- performance and memory without realizing it.
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-
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Joint properties
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~~~~~~~~~~~~~~~~
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