From 6c184e1e41031ee386e10fe6a27d2d683e11d5c7 Mon Sep 17 00:00:00 2001 From: Derek Flood <23034637+sharktacos@users.noreply.github.com> Date: Sat, 16 Sep 2023 10:33:35 -0700 Subject: [PATCH] Update naming_anim.md --- docs/naming_anim.md | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/docs/naming_anim.md b/docs/naming_anim.md index 027e911..3671173 100644 --- a/docs/naming_anim.md +++ b/docs/naming_anim.md @@ -121,14 +121,14 @@ Below is a breakdown of the project directory structure. This includes USD files - *modeling department: USD set file* - ```[setName] / mod / USD / [SetName]_MODEL.usda``` + ```[setName] / mod / USD / [SetName]_MODEL_[ver].usda``` example: ``` shipCabin/ mod/ USD/ - shipCabin_MODEL.usda + shipCabin_MODEL_v01.usda ``` - *modeling department: USD set element files* @@ -144,10 +144,13 @@ Below is a breakdown of the project directory structure. This includes USD files shipCabin/ mod/ USD/ - desk_mod.usda - desk_mod.geom.usd - desk_mod_payload.usda + v01/ + desk_mod.usda + desk_mod.geom.usd + desk_mod_payload.usda ``` +Elements do not have a version in the name and instead have a version folder. This makes it easier to replace them in a set hierarchy. The above example only shows one element, but all of the elements that comprise the set would be under the v01/ folder and so on for each subsequent version. + ### LOOKDEV