Since some games read L2 and R2 from the analogue axis only, it makes it impossible to bind non-axis inputs to those keys. It's a pretty big oversight and could be simply fixed by being able to bind keys to an analogue output at a certain percentage, preferably 100%. I have been able to make a macro to do this using the existing issues, but I can't make it so the axis goes back to 0 after I let go, let alone the issues when the original axis is used too. Needs either a feature to add this or a working macro at least.
Sorry if I made a mistake, first issues that I've posted.
Since some games read L2 and R2 from the analogue axis only, it makes it impossible to bind non-axis inputs to those keys. It's a pretty big oversight and could be simply fixed by being able to bind keys to an analogue output at a certain percentage, preferably 100%. I have been able to make a macro to do this using the existing issues, but I can't make it so the axis goes back to 0 after I let go, let alone the issues when the original axis is used too. Needs either a feature to add this or a working macro at least.
Sorry if I made a mistake, first issues that I've posted.