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Voxels with shrinkage don't center correctly and makes it hard to move them around and preview #35

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ATHSE opened this issue Apr 9, 2023 · 4 comments

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@ATHSE
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ATHSE commented Apr 9, 2023

The linked image best describes the problem, the aircraft has been shrunk to 66% and FA2 thinks that means it's a full cell off to the side and forward.

https://i.imgur.com/Sm5HwlL.jpg

@secsome
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secsome commented Apr 9, 2023

Can you reattach the picture here? I cannot open that link for some reason

@ATHSE
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ATHSE commented Apr 9, 2023

comparo

@ATHSE
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ATHSE commented Apr 9, 2023

Map Renderer shows the correct spot, on the red pavement, FA2 shows wildly off...

@ATHSE
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ATHSE commented Apr 9, 2023

Also it's worth keeping in mind that any offset correction should apply per voxel section, as each one can be scaled differently, which of course means turrets and rotors too. It's just that on a 1-cell sized voxel the offset error isn't drastic like on a plane or vessel.

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