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In my experience enabled region avatars are automatically ejected if they are not in the required experience. This is by design to prevent cheating.
A side effect of this is a poor user experience for new users who receive teleport offers from existing members of the experience in my region.
I would like to make my region more new-user friendly by instead of ejecting the new user, sending them to the region telehub where they can learn about the sim and join the experience.
Currently in SL we have the lures_obey_telehubs region setting, however, enabling this causes users to be unable to teleport each other around the sim.
I would like to be able to designate an experience uuid, that if the user is in, will bypass the lures_obey_telehubs enabled setting.
In my experience enabled region avatars are automatically ejected if they are not in the required experience. This is by design to prevent cheating.
A side effect of this is a poor user experience for new users who receive teleport offers from existing members of the experience in my region.
I would like to make my region more new-user friendly by instead of ejecting the new user, sending them to the region telehub where they can learn about the sim and join the experience.
Currently in SL we have the lures_obey_telehubs region setting, however, enabling this causes users to be unable to teleport each other around the sim.
I would like to be able to designate an experience uuid, that if the user is in, will bypass the lures_obey_telehubs enabled setting.
https://secondlife.canny.io/admin/board/scripting-features/p/lure-experience-setting-for-lures-obey-telehubs
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