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'lure_experience' setting for lures_obey_telehubs #3554

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canny bot opened this issue Feb 13, 2025 · 1 comment
Open

'lure_experience' setting for lures_obey_telehubs #3554

canny bot opened this issue Feb 13, 2025 · 1 comment
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enhancement New feature or request team:viewer
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canny bot commented Feb 13, 2025

In my experience enabled region avatars are automatically ejected if they are not in the required experience. This is by design to prevent cheating.

A side effect of this is a poor user experience for new users who receive teleport offers from existing members of the experience in my region.

I would like to make my region more new-user friendly by instead of ejecting the new user, sending them to the region telehub where they can learn about the sim and join the experience.

Currently in SL we have the lures_obey_telehubs region setting, however, enabling this causes users to be unable to teleport each other around the sim.

I would like to be able to designate an experience uuid, that if the user is in, will bypass the lures_obey_telehubs enabled setting.

https://secondlife.canny.io/admin/board/scripting-features/p/lure-experience-setting-for-lures-obey-telehubs

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canny bot commented Feb 13, 2025

This issue has been linked to a Canny post: 'lure_experience' setting for lures_obey_telehubs 🎉

@kylelinden kylelinden added the enhancement New feature or request label Feb 14, 2025
@kylelinden kylelinden added this to the Develop milestone Feb 14, 2025
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