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Could this also be implemented in clang? #17

@fknfilewalker

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@fknfilewalker

I just want to ask if the same functionality for shaders could be implemented in clang? Like c++ shader compilation and in cpp source shaders? This would also mitigate the problem of having a windows build, and would make c++ vulkan shaders way more accessible as it is right now with this compiler?

I would also like to participate in such an undertaking and since clang is open source there is no hurdle in doing so.

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