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app.listen(port, () => {
console.log(Example app listening on port ${port})
})
const PORT = process.env.PORT || 8080;
let minNaluPerChunk = 30,
interval = 0,
current = 0,
start = 0,
end = 0,
wss;
function extractChunks(buffer) {
let i = 0,
length = buffer.byteLength,
naluCount = 0,
value,
unit,
ntype,
state = 0,
lastIndex = 0,
result = [];
while (i < length) {
value = buffer[i++];
// finding 3 or 4-byte start codes (00 00 01 OR 00 00 00 01)
switch (state) {
case 0:
if (value === 0) {
state = 1;
}
break;
case 1:
if (value === 0) {
state = 2;
} else {
state = 0;
}
break;
case 2:
case 3:
if (value === 0) {
state = 3;
} else if (value === 1 && i < length) {
if (lastIndex) {
unit = buffer.slice(lastIndex, i - state -1);
ntype = unit[0] & 0x1f;
naluCount++;
}
if (naluCount >= minNaluPerChunk && ntype !== 1 && ntype !== 5) {
result.push(lastIndex - state -1);
naluCount = 0;
}
state = 0;
lastIndex = i;
} else {
state = 0;
}
break;
default:
break;
}
}
if (naluCount > 0) {
result.push(lastIndex);
}
return result;
}
let buffer = fs.readFileSync('./demo.h264');
let chunks = extractChunks(buffer);
let total = chunks.length;
function openSocket() {
wss = new WebSocket.Server({ port: PORT });
console.log('Server ready on port '+PORT);
wss.on('connection', function connection(ws) {
console.log('Socket connected. sending data...');
if (interval) {
clearInterval(interval);
}
ws.on('error', function error(error) {
console.log('WebSocket error');
});
ws.on('close', function close(msg) {
console.log('WebSocket close');
});
function writeChunk() {
for (i = 0; i < chunks.length; i++) {
end = chunks[i];
chunk = buffer.slice(start, end);
start = end;
if (i == 3) {
console.log(chunk)
}
fs.writeFile("./h264/" + i + '.h264', chunk, "binary", function(err) {
if(err) {
console.log(err);
exec('touch h264/' + i + '.h264');
fs.writeFile("h264/" + i + '.h264', chunk, "binary", function(err) {
if(err) {
console.log(err);
}
});
}
});
}
}
writeChunk();
function sendChunk() {
let anybodyThere = false;
if (current >= total) {
current = 0;
start = 0;
}
end = chunks[current];
current++;
wss.clients.forEach(function each(client) {
let chunk;
if (client.readyState === WebSocket.OPEN) {
anybodyThere = true;
chunk = buffer.slice(start, end);
start = end;
try {
client.send(JSON.stringify({data : chunk, type : "v"}));
} catch(e) {
console.log(Sending failed:, e);
}
if (current % 50 == 0) {
console.log(I am serving, no problem!);
}
if (current == 0) {
console.log(Started from first chunk...);
}
}
});
if (!anybodyThere) {
if (interval) {
current = start = end = 0;
clearInterval(interval);
console.log('nobody is listening. Removing interval for now...');
}
}
}
openSocket();`
My index.html : `
<title>JMuxer demo</title>
Prerequisite command: `node h264.js`
<script>
var jmuxer;
window.onload = function() {
var socketURL = 'ws://pierrerusche.com:8080';
jmuxer = new JMuxer({
node: 'player',
mode: 'video',
flushingTime: 800,
fps: 30,
debug: true,
onError: function(data) {
if (/Safari/.test(navigator.userAgent) && /Apple Computer/.test(navigator.vendor)) {
jmuxer.reset();
}
}
});
var ws = new WebSocket(socketURL);
ws.binaryType = 'arraybuffer';
ws.addEventListener('message',function(event) {
data = JSON.parse(event.data)
console.log(data)
if (data.type == "v") {
jmuxer.feed({
video: new Uint8Array(data.data)
});
}
});
ws.addEventListener('error', function(e) {
console.log('Socket Error');
});
Hello.
I don't really good obtain the packet.
Wow who obtain the duration in byte ?
My server.js : `const WebSocket = require('ws');
const fs = require('fs');
const { exec } = require('child_process');
var iconvlite = require('iconv-lite');
const express = require('express')
const app = express()
const port = 3000
app.use(express.static('public'))
app.listen(port, () => {
console.log(
Example app listening on port ${port}
)})
const PORT = process.env.PORT || 8080;
let minNaluPerChunk = 30,
interval = 0,
current = 0,
start = 0,
end = 0,
wss;
function extractChunks(buffer) {
let i = 0,
length = buffer.byteLength,
naluCount = 0,
value,
unit,
ntype,
state = 0,
lastIndex = 0,
result = [];
}
let buffer = fs.readFileSync('./demo.h264');
let chunks = extractChunks(buffer);
let total = chunks.length;
function openSocket() {
wss = new WebSocket.Server({ port: PORT });
console.log('Server ready on port '+PORT);
wss.on('connection', function connection(ws) {
console.log('Socket connected. sending data...');
if (interval) {
clearInterval(interval);
}
ws.on('error', function error(error) {
console.log('WebSocket error');
});
ws.on('close', function close(msg) {
console.log('WebSocket close');
});
}
function writeChunk() {
for (i = 0; i < chunks.length; i++) {
end = chunks[i];
chunk = buffer.slice(start, end);
start = end;
if (i == 3) {
console.log(chunk)
}
fs.writeFile("./h264/" + i + '.h264', chunk, "binary", function(err) {
if(err) {
console.log(err);
exec('touch h264/' + i + '.h264');
fs.writeFile("h264/" + i + '.h264', chunk, "binary", function(err) {
if(err) {
console.log(err);
}
});
}
});
}
}
writeChunk();
function sendChunk() {
let anybodyThere = false;
if (current >= total) {
current = 0;
start = 0;
}
end = chunks[current];
current++;
wss.clients.forEach(function each(client) {
let chunk;
if (client.readyState === WebSocket.OPEN) {
anybodyThere = true;
chunk = buffer.slice(start, end);
start = end;
try {
client.send(JSON.stringify({data : chunk, type : "v"}));
} catch(e) {
console.log(
Sending failed:
, e);}
if (current % 50 == 0) {
console.log(
I am serving, no problem!
);}
if (current == 0) {
console.log(
Started from first chunk...
);}
}
});
}
openSocket();`
My index.html : `
<title>JMuxer demo</title>Prerequisite command: `node h264.js`
}
</script> <script type="text/javascript" src="jmuxer.min.js"></script> `The text was updated successfully, but these errors were encountered: