-
Notifications
You must be signed in to change notification settings - Fork 0
/
Unit1.pas
248 lines (227 loc) · 4.95 KB
/
Unit1.pas
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
unit Unit1;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, Menus, StdCtrls, sButton, sSkinManager, sSkinProvider, XPMan;
type
TForm1 = class(TForm)
sButton1: TsButton;
MainMenu1: TMainMenu;
E1: TMenuItem;
sButton2: TsButton;
sButton3: TsButton;
sButton4: TsButton;
sButton5: TsButton;
sButton6: TsButton;
sButton7: TsButton;
sButton8: TsButton;
sButton9: TsButton;
sButton10: TsButton;
sButton11: TsButton;
sButton12: TsButton;
sButton13: TsButton;
sButton14: TsButton;
sButton15: TsButton;
sButton16: TsButton;
N1: TMenuItem;
N2: TMenuItem;
S1: TMenuItem;
N3: TMenuItem;
N4: TMenuItem;
N5: TMenuItem;
N6: TMenuItem;
sSkinProvider1: TsSkinProvider;
sSkinManager1: TsSkinManager;
XPManifest1: TXPManifest;
procedure E1Click(Sender: TObject);
procedure N1Click(Sender: TObject);
procedure newGame;
procedure drwButton;
procedure FormCreate(Sender: TObject);
procedure sButton1Click(Sender: TObject);
function findNiltag: integer;
function CheckWin: boolean;
function isSosedi(nl, tg: integer): boolean;
procedure FormMouseMove(Sender: TObject; Shift: TShiftState; X, Y: integer);
procedure N4Click(Sender: TObject);
private
{ Private declarations }
public
{ Public declarations }
end;
var
Form1: TForm1;
matrix: array [0 .. 15] of byte;
score: integer;
implementation
{$R *.dfm}
function TForm1.CheckWin: boolean;
var
i: integer;
begin
result := false;
if matrix[15] <> 0 then
exit;
result := true;
for i := 0 to 14 do
result := result and boolean(matrix[i] = i + 1);
end;
procedure TForm1.drwButton;
var
tg, i: integer;
begin
for i := 0 to Form1.ComponentCount - 1 do
begin
if Form1.Components[i] is TsButton then
begin
tg := (Form1.Components[i] as TsButton).Tag;
(Form1.Components[i] as TsButton).Caption := inttostr(matrix[tg]);
(Form1.Components[i] as TsButton).Visible := boolean(matrix[tg] <> 0);
end;
end;
if N4.Caption = 'En' then
S1.Caption := 'Õîäè: ' + inttostr(score)
Else
S1.Caption := 'Score: ' + inttostr(score);
if CheckWin then
begin
if N4.Caption = 'En' then
MessageBox(handle, PChar(S1.Caption), PChar('Âè ïåðåìîãëè!'),
MB_OK + MB_ICONINFORMATION)
else
MessageBox(handle, PChar(S1.Caption), PChar('You Win'),
MB_OK + MB_ICONINFORMATION);
end;
end;
procedure TForm1.E1Click(Sender: TObject);
begin
application.Terminate;
end;
function TForm1.findNiltag: integer;
var
i: integer;
begin
result := -1;
for i := 0 to 15 do
if matrix[i] = 0 then
result := i;
end;
procedure TForm1.FormCreate(Sender: TObject);
begin
newGame;
end;
procedure TForm1.FormMouseMove(Sender: TObject; Shift: TShiftState;
X, Y: integer);
begin
if ssleft in Shift then
begin
ReleaseCapture;
Form1.Perform(wm_syscommand, $F012, 0);
end;
end;
function TForm1.isSosedi(nl, tg: integer): boolean;
begin
result := false;
case tg of
0:
if (nl in [1, 4]) then
result := true;
1:
if (nl in [0, 2, 5]) then
result := true;
2:
if (nl in [1, 3, 6]) then
result := true;
3:
if (nl in [2, 7]) then
result := true;
4:
if (nl in [0, 5, 8]) then
result := true;
5:
if (nl in [1, 4, 6, 9]) then
result := true;
6:
if (nl in [2, 5, 7, 10]) then
result := true;
7:
if (nl in [3, 6, 11]) then
result := true;
8:
if (nl in [4, 9, 12]) then
result := true;
9:
if (nl in [5, 8, 10, 13]) then
result := true;
10:
if (nl in [6, 9, 11, 14]) then
result := true;
11:
if (nl in [7, 10, 15]) then
result := true;
12:
if (nl in [8, 13]) then
result := true;
13:
if (nl in [9, 12, 14]) then
result := true;
14:
if (nl in [10, 13, 15]) then
result := true;
15:
if (nl in [11, 14]) then
result := true;
end;
end;
procedure TForm1.N1Click(Sender: TObject);
begin
newGame;
end;
procedure TForm1.N4Click(Sender: TObject);
begin
if N4.Caption = 'Enlish' then
begin
N4.Caption := 'Óêðôà¿íüñêà';
N1.Caption := 'NewGame';
E1.Caption := 'Exit';
end
else
begin
N4.Caption := 'En';
N1.Caption := 'Íîâà Ãðà';
E1.Caption := 'Âèõ³ä';
end;
drwButton;
end;
procedure TForm1.newGame;
var
r, i: integer;
t: byte;
begin
score := 0;
randomize;
for i := 0 to 15 do
matrix[i] := i;
for i := 0 to 15 do
begin
r := random(16);
t := matrix[i];
matrix[i] := matrix[r];
matrix[r] := t;
end;
drwButton;
end;
procedure TForm1.sButton1Click(Sender: TObject);
var
nl, tg: integer;
begin
tg := (Sender as TsButton).Tag;
nl := findNiltag;
if not isSosedi(nl, tg) then
exit;
matrix[nl] := matrix[tg];
matrix[tg] := 0;
inc(score);
drwButton;
end;
end.