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### Expected behavior | ||
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1. Green Cowboy enemy should have dying sprites programmed. | ||
2. Green Cowboy enemy should be able to jump down on the ground. | ||
3. Player must have both the left and right movement sprites smoothly running. | ||
4. When shooting an enemy behind a barrel, he mustn't die. | ||
5. If you destroy the wall, while Green Cowboy enemies are walking on it, they should die. | ||
6. If you kill three enemies, even if they are the barrel ones, and you have destroyed the background, you should win. | ||
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### Actual behavior | ||
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1. Green Cowboy enemy disappears when he dies. | ||
2. Green Cowboy enemy doesn't jump down. | ||
3. Player moves OK on the left but when running in the right direction, he doesn't move smooth enogh. | ||
4. When an enemy walks behind a barrel and you shoot him, he dies. | ||
5. If you destroy the wall, while Green Cowboy enemies are walking on it, they will appear "flying" in the air. | ||
6. If you kill three barrel enemies and then destroy the wall, you won't be able to win. | ||
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### Steps to reproduce the behavior | ||
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1. Shoot at Green Cowboy enemy. | ||
2. Just observe while playing. | ||
3. Move player in the right direction. | ||
4. Shoot at an enemy behind a barrel. | ||
5. Destroy wall and observe. | ||
6. Kill three barrel enemies and destroy background. | ||
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### Other | ||
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Correct colliders. | ||
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