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Moving non-kinematic scene objects & #62
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The Update frame of body j in model i (angles are EulerZYX in radians):
Update transform of shape k in body j in model i (angles are EulerZYX in radians):
Update joint positions of model i (angles in radians), provided via
Request joint positions of model i (angles in radians), provided via
For visualising axes, you can for instance use |
Hey I was just wondering if there is an easy way to move scene models in 0.7.0. This is my attempt where we set the frame of each body and then step the rl::hal::Coach ptr, however this doesn't seem to update the
is there any way to do this?
also is it possible to have scene models that don't have collision or remove scene models from the arm's collision using
idref
. these would be just used for visualising. for example adding axes onto each joint to demonstrate rotation etc etc.Thank you
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