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"/kill @e" kills entities in all active worlds #246

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arahpthos opened this issue Sep 14, 2016 · 0 comments
Open

"/kill @e" kills entities in all active worlds #246

arahpthos opened this issue Sep 14, 2016 · 0 comments

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@arahpthos
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This is particularly a problem if someone wants to kill all the blazes surrounding them because they can't hear themselves think and end up killing all the armor stands in the lobby, which they can't respawn because you can't spawn armor stands in an AutoRef lobby with command blocks. There's a reason that is so specific.

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