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Rive can replace Spine? #26

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bojlahg opened this issue Mar 21, 2024 · 5 comments
Open

Rive can replace Spine? #26

bojlahg opened this issue Mar 21, 2024 · 5 comments

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@bojlahg
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bojlahg commented Mar 21, 2024

Let's say I have several characters made in Rive and I want to use each one separately in a scene. It turns out I have to render each one into a texture and draw it on a quad. This seems somehow not very optimal. How can this be done similar to how it is done, for example, in the Spine system from Esoteric Software?

@pjarnfelt
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This seems like a question for their discord group. Have you tried there? https://discord.com/invite/FGjmaTr

@HayesGordon
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Hi @bojlahg, we should add an example using Rive for a 2D game. If you plan on drawing Rive as a texture then an option is to draw all Rive content to a texture atlas - we'll provide samples for these.

We're also investigating deeper integration in Unity that will allow us to draw directly without the need for a texture.

@bojlahg
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bojlahg commented Mar 27, 2024

@HayesGordon, Thanks for the answer, looking forward to the update!

@MarcusU
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MarcusU commented Sep 25, 2024

Howdy, is there any update on this? Specifically 2D integration?

@jpamato
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jpamato commented Dec 2, 2024

Hi @bojlahg, we should add an example using Rive for a 2D game. If you plan on drawing Rive as a texture then an option is to draw all Rive content to a texture atlas - we'll provide samples for these.

We're also investigating deeper integration in Unity that will allow us to draw directly without the need for a texture.

Hi @HayesGordon! do you know where can I find some example of drawing diferent rive content to a texture atlas?
I m looking for something like this to solve some performance issues but I couldn´t find any example
Thanks!

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