-
Notifications
You must be signed in to change notification settings - Fork 11
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Rive can replace Spine? #26
Comments
This seems like a question for their discord group. Have you tried there? https://discord.com/invite/FGjmaTr |
Hi @bojlahg, we should add an example using Rive for a 2D game. If you plan on drawing Rive as a texture then an option is to draw all Rive content to a texture atlas - we'll provide samples for these. We're also investigating deeper integration in Unity that will allow us to draw directly without the need for a texture. |
@HayesGordon, Thanks for the answer, looking forward to the update! |
Howdy, is there any update on this? Specifically 2D integration? |
Hi @HayesGordon! do you know where can I find some example of drawing diferent rive content to a texture atlas? |
Let's say I have several characters made in Rive and I want to use each one separately in a scene. It turns out I have to render each one into a texture and draw it on a quad. This seems somehow not very optimal. How can this be done similar to how it is done, for example, in the Spine system from Esoteric Software?
The text was updated successfully, but these errors were encountered: