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Is there a way to build AssetBundles with prefabs using Rive assets? Whenever I build an AssetBundles using Rive assets et fails and I get a build error. How do I correctly implement Rive assets in AssetBundles and are they even supported? If not are there any alternative solutions for importing external Rive assets at runtime?
Errors for reference:
The text was updated successfully, but these errors were encountered:
That looks like a compilation error due to editor code not being contained within an editor assembly. This should be fixed now, let us know if that isn't the case.
Is there a way to build AssetBundles with prefabs using Rive assets? Whenever I build an AssetBundles using Rive assets et fails and I get a build error. How do I correctly implement Rive assets in AssetBundles and are they even supported? If not are there any alternative solutions for importing external Rive assets at runtime?
Errors for reference:
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The text was updated successfully, but these errors were encountered: