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Unity editor crashes on opening 'getting-started' DrawToCubeScene' #6
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The ship-fui-3d project crashes in the editor when entering play mode with the following lines at the end of the log:
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The visr-fui crashes the editor when entering play mode with these lines in the editor log:
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Hi @jorrit-de-vries - thanks for reporting! We noticed this issue recently for d3d11 and are working on addressing this check for unordered access views. In the meantime, you can try this with OpenGL while this is being addressed in a patch tag: https://help.rive.app/game-runtimes/unity/getting-started#installation |
What GPU are you using @jorrit-de-vries? It seems like it doesn't support a feature we currently require on D3D11. We have a short-term patch which will warn you of this condition (and not crash) and another slightly longer one which will remove the requirement (so the Rive Renderer will work without rasterizer order views). Like @zplata mentioned, please try the OpenGL Core backend in the meantime. |
I'm using an Nvidia RTX 2070 Super with pretty recent drivers (546.01). I'll give OpenGL a go today. |
Same problem here. Using a GeForce RTX 3060 on a laptop. When I change to OpenGL Core, it crashes even when I change scenes. It also crashes when entering Play mode. Edit: |
@jorrit-de-vries |
@BitBarrel rive package install via package manager solved by @HayesGordon Can you try adding the rive package from the HTTP URL instead: there are two way to install package via name or url. |
Using that link it works, thanks. Please update the readme, also please add to the readme where to find the latest version: |
Hi @BitBarrel , we'll update the readme with this info! Also, be sure to check out the Rive Unity Help Docs that provide more information. You can also take a look at these links if you want to resolve the problem you had to pull the package via ssh: |
The last lines are the following:
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