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skia_factory.cpp
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skia_factory.cpp
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/*
* Copyright 2022 Rive
*/
#include "skia_factory.hpp"
#include "skia_renderer.hpp"
#include "to_skia.hpp"
#include "include/core/SkCanvas.h"
#include "include/core/SkData.h"
#include "include/core/SkImage.h"
#include "include/core/SkPixmap.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPath.h"
#include "include/core/SkVertices.h"
#include "include/effects/SkGradientShader.h"
#include "rive/math/vec2d.hpp"
#include "rive/shapes/paint/color.hpp"
#include "utils/factory_utils.hpp"
using namespace rive;
// skia's has/had bugs in trilerp, so backing down to nearest mip
const SkSamplingOptions gSampling(SkFilterMode::kLinear,
SkMipmapMode::kNearest);
class SkiaRenderPath : public LITE_RTTI_OVERRIDE(RenderPath, SkiaRenderPath)
{
private:
SkPath m_Path;
public:
SkiaRenderPath() {}
SkiaRenderPath(SkPath&& path) : m_Path(std::move(path)) {}
const SkPath& path() const { return m_Path; }
void rewind() override;
void addRenderPath(RenderPath* path, const Mat2D& transform) override;
void fillRule(FillRule value) override;
void moveTo(float x, float y) override;
void lineTo(float x, float y) override;
void cubicTo(float ox, float oy, float ix, float iy, float x, float y)
override;
virtual void close() override;
};
class SkiaRenderPaint : public LITE_RTTI_OVERRIDE(RenderPaint, SkiaRenderPaint)
{
private:
SkPaint m_Paint;
public:
SkiaRenderPaint();
const SkPaint& paint() const { return m_Paint; }
void style(RenderPaintStyle style) override;
void color(unsigned int value) override;
void thickness(float value) override;
void join(StrokeJoin value) override;
void cap(StrokeCap value) override;
void blendMode(BlendMode value) override;
void shader(rcp<RenderShader>) override;
void invalidateStroke() override {}
};
class SkiaRenderImage : public LITE_RTTI_OVERRIDE(RenderImage, SkiaRenderImage)
{
private:
sk_sp<SkImage> m_SkImage;
public:
SkiaRenderImage(sk_sp<SkImage> image);
sk_sp<SkImage> skImage() const { return m_SkImage; }
};
class SkiaRenderShader
: public LITE_RTTI_OVERRIDE(RenderShader, SkiaRenderShader)
{
public:
SkiaRenderShader(sk_sp<SkShader> sh) : shader(std::move(sh)) {}
sk_sp<SkShader> shader;
};
void SkiaRenderPath::fillRule(FillRule value)
{
m_Path.setFillType(ToSkia::convert(value));
}
void SkiaRenderPath::rewind() { m_Path.rewind(); }
void SkiaRenderPath::addRenderPath(RenderPath* path, const Mat2D& transform)
{
LITE_RTTI_CAST_OR_RETURN(skPath, SkiaRenderPath*, path);
m_Path.addPath(skPath->m_Path, ToSkia::convert(transform));
}
void SkiaRenderPath::moveTo(float x, float y) { m_Path.moveTo(x, y); }
void SkiaRenderPath::lineTo(float x, float y) { m_Path.lineTo(x, y); }
void SkiaRenderPath::cubicTo(float ox,
float oy,
float ix,
float iy,
float x,
float y)
{
m_Path.cubicTo(ox, oy, ix, iy, x, y);
}
void SkiaRenderPath::close() { m_Path.close(); }
SkiaRenderPaint::SkiaRenderPaint() { m_Paint.setAntiAlias(true); }
void SkiaRenderPaint::style(RenderPaintStyle style)
{
switch (style)
{
case RenderPaintStyle::fill:
m_Paint.setStyle(SkPaint::Style::kFill_Style);
break;
case RenderPaintStyle::stroke:
m_Paint.setStyle(SkPaint::Style::kStroke_Style);
break;
}
}
void SkiaRenderPaint::color(unsigned int value) { m_Paint.setColor(value); }
void SkiaRenderPaint::thickness(float value) { m_Paint.setStrokeWidth(value); }
void SkiaRenderPaint::join(StrokeJoin value)
{
m_Paint.setStrokeJoin(ToSkia::convert(value));
}
void SkiaRenderPaint::cap(StrokeCap value)
{
m_Paint.setStrokeCap(ToSkia::convert(value));
}
void SkiaRenderPaint::blendMode(BlendMode value)
{
m_Paint.setBlendMode(ToSkia::convert(value));
}
void SkiaRenderPaint::shader(rcp<RenderShader> rsh)
{
SkiaRenderShader* sksh = lite_rtti_cast<SkiaRenderShader*>(rsh.get());
m_Paint.setShader(sksh ? sksh->shader : nullptr);
}
void SkiaRenderer::save() { m_Canvas->save(); }
void SkiaRenderer::restore() { m_Canvas->restore(); }
void SkiaRenderer::transform(const Mat2D& transform)
{
m_Canvas->concat(ToSkia::convert(transform));
}
void SkiaRenderer::drawPath(RenderPath* path, RenderPaint* paint)
{
LITE_RTTI_CAST_OR_RETURN(skPath, SkiaRenderPath*, path);
LITE_RTTI_CAST_OR_RETURN(skPaint, SkiaRenderPaint*, paint);
m_Canvas->drawPath(skPath->path(), skPaint->paint());
}
void SkiaRenderer::clipPath(RenderPath* path)
{
LITE_RTTI_CAST_OR_RETURN(skPath, SkiaRenderPath*, path);
m_Canvas->clipPath(skPath->path(), true);
}
void SkiaRenderer::drawImage(const RenderImage* image,
BlendMode blendMode,
float opacity)
{
LITE_RTTI_CAST_OR_RETURN(skiaImage, const SkiaRenderImage*, image);
SkPaint paint;
paint.setAlphaf(opacity);
paint.setBlendMode(ToSkia::convert(blendMode));
m_Canvas->drawImage(skiaImage->skImage(), 0.0f, 0.0f, gSampling, &paint);
}
#define SKIA_BUG_13047
void SkiaRenderer::drawImageMesh(const RenderImage* image,
rcp<RenderBuffer> vertices,
rcp<RenderBuffer> uvCoords,
rcp<RenderBuffer> indices,
uint32_t vertexCount,
uint32_t indexCount,
BlendMode blendMode,
float opacity)
{
LITE_RTTI_CAST_OR_RETURN(skImage, const SkiaRenderImage*, image);
LITE_RTTI_CAST_OR_RETURN(skVertices, DataRenderBuffer*, vertices.get());
LITE_RTTI_CAST_OR_RETURN(skUVCoords, DataRenderBuffer*, uvCoords.get());
LITE_RTTI_CAST_OR_RETURN(skIndices, DataRenderBuffer*, indices.get());
// need our buffers and counts to agree
assert(vertices->sizeInBytes() == vertexCount * sizeof(Vec2D));
assert(uvCoords->sizeInBytes() == vertexCount * sizeof(Vec2D));
assert(indices->sizeInBytes() == indexCount * sizeof(uint16_t));
SkMatrix scaleM;
auto uvs = (const SkPoint*)skUVCoords->vecs();
#ifdef SKIA_BUG_13047
// The local matrix is ignored for drawVertices, so we have to manually
// scale the UVs to match Skia's convention...
std::vector<SkPoint> scaledUVs(vertexCount);
for (uint32_t i = 0; i < vertexCount; ++i)
{
scaledUVs[i] = {uvs[i].fX * image->width(),
uvs[i].fY * image->height()};
}
uvs = scaledUVs.data();
#else
// We do this because our UVs are normalized, but Skia expects them to be
// sized to the shader (i.e. 0..width, 0..height).
// To accomdate this, we effectively scaling the image down to 0..1 to
// match the scale of the UVs.
scaleM = SkMatrix::Scale(2.0f / image->width(), 2.0f / image->height());
#endif
auto skiaImage = skImage->skImage();
auto shader = skiaImage->makeShader(SkTileMode::kClamp,
SkTileMode::kClamp,
gSampling,
&scaleM);
SkPaint paint;
paint.setAlphaf(opacity);
paint.setBlendMode(ToSkia::convert(blendMode));
paint.setShader(shader);
const SkColor* no_colors = nullptr;
auto vertexMode = SkVertices::kTriangles_VertexMode;
auto vt = SkVertices::MakeCopy(vertexMode,
vertexCount,
(const SkPoint*)skVertices->vecs(),
uvs,
no_colors,
indexCount,
skIndices->u16s());
// The blend mode is ignored if we don't have colors && uvs
m_Canvas->drawVertices(vt, SkBlendMode::kModulate, paint);
}
SkiaRenderImage::SkiaRenderImage(sk_sp<SkImage> image) :
m_SkImage(std::move(image))
{
m_Width = m_SkImage->width();
m_Height = m_SkImage->height();
}
// Factory
rcp<RenderBuffer> SkiaFactory::makeRenderBuffer(RenderBufferType type,
RenderBufferFlags flags,
size_t sizeInBytes)
{
return make_rcp<DataRenderBuffer>(type, flags, sizeInBytes);
}
rcp<RenderShader> SkiaFactory::makeLinearGradient(
float sx,
float sy,
float ex,
float ey,
const ColorInt colors[], // [count]
const float stops[], // [count]
size_t count)
{
const SkPoint pts[] = {{sx, sy}, {ex, ey}};
auto sh = SkGradientShader::MakeLinear(pts,
(const SkColor*)colors,
stops,
count,
SkTileMode::kClamp);
return rcp<RenderShader>(new SkiaRenderShader(std::move(sh)));
}
rcp<RenderShader> SkiaFactory::makeRadialGradient(
float cx,
float cy,
float radius,
const ColorInt colors[], // [count]
const float stops[], // [count]
size_t count)
{
auto sh = SkGradientShader::MakeRadial({cx, cy},
radius,
(const SkColor*)colors,
stops,
count,
SkTileMode::kClamp);
return rcp<RenderShader>(new SkiaRenderShader(std::move(sh)));
}
rcp<RenderPath> SkiaFactory::makeRenderPath(RawPath& rawPath, FillRule fillRule)
{
const bool isVolatile = false; // ???
const SkScalar* conicWeights = nullptr;
const int conicWeightCount = 0;
return make_rcp<SkiaRenderPath>(
SkPath::Make(reinterpret_cast<const SkPoint*>(rawPath.points().data()),
rawPath.points().size(),
(uint8_t*)rawPath.verbs().data(),
rawPath.verbs().size(),
conicWeights,
conicWeightCount,
ToSkia::convert(fillRule),
isVolatile));
}
rcp<RenderPath> SkiaFactory::makeEmptyRenderPath()
{
return make_rcp<SkiaRenderPath>();
}
rcp<RenderPaint> SkiaFactory::makeRenderPaint()
{
return make_rcp<SkiaRenderPaint>();
}
rcp<RenderImage> SkiaFactory::decodeImage(Span<const uint8_t> encoded)
{
sk_sp<SkData> data = SkData::MakeWithCopy(encoded.data(), encoded.size());
auto image = SkImage::MakeFromEncoded(data);
if (image)
{
// Our optimized skia build seems to have broken lazy-image decode.
// As a work-around for now, force the image to be decoded.
image = image->makeRasterImage();
}
else
{
// Skia failed, so let's try the platform
ImageInfo info;
auto pixels = this->platformDecode(encoded, &info);
if (pixels.size() > 0)
{
auto ct = info.colorType == ColorType::rgba
? kRGBA_8888_SkColorType
: kBGRA_8888_SkColorType;
auto at = info.alphaType == AlphaType::premul ? kPremul_SkAlphaType
: kOpaque_SkAlphaType;
auto skinfo = SkImageInfo::Make(info.width, info.height, ct, at);
image =
SkImage::MakeRasterCopy({skinfo, pixels.data(), info.rowBytes});
}
}
return image ? make_rcp<SkiaRenderImage>(std::move(image)) : nullptr;
}