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This PR addresses a runtime limitation where we previously needed to trigger a pointer event to confirm if a listener existed at a specific location. With this update, users in game engines can choose whether pointer events in Rive should block raycasts from hitting items behind a Rive graphic. This change allows for hit testing without triggering the event itself. I believe this is already available in Flutter, so this PR extends it to other runtimes as well Diffs= 17474d3e2c feat: expose hit test to runtimes (#8598)
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