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Nested Inputs
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This PR adds support for setting NestedInput values from a parent artboard. We should support NestedBool, NestedNumber and NestedTrigger. After discussion with @alxgibsn there are at least 4 editor UI updates required to work together with this feature.

- [x] Add a `public` boolean to StateMachineInput that allows you to specify whether the input should be available outside of its own artboard. This is presented in the motion inspector when a StateMachineInput is selected.
- [x] Surfacing Nested Inputs in the Inputs panel alongside the Inputs for the current artboard. We also need a way to differentiate Nested Inputs from regular Inputs (possibly a folder-like hierarchy).
- [x] Surfacing Nested Inputs in the Inputs list for a Listener.
- [x] Surfacing Nested Inputs in the NestedArtboard StateMachine flyout. Looks like this work has already been done!
- [x]  Get NestedTrigger working

Diffs=
45359b3e8 Nested Inputs  (#6007)
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philter committed Oct 11, 2023
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2 changes: 1 addition & 1 deletion .rive_head
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2 changes: 1 addition & 1 deletion submodules/rive-cpp

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