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All of the examples use the Bevy text sections, but how would one programmatically create text that is rendered by vello?
Is this out of scope and needs to be created separately, e.g. bevy-vello-fonts, or is this something rive-bevy should support?
We did this in bevy-vello already, to take a font, and allow rendering to the surface. I would be happy adding a PR here, if needed.
The reason is pretty simple - It's inconvenient and seems unnecessary to need to create an Artboard or a use a file, and then change the text within it like in the rive-input example.
The text was updated successfully, but these errors were encountered:
All of the examples use the Bevy text sections, but how would one programmatically create text that is rendered by vello?
Is this out of scope and needs to be created separately, e.g.
bevy-vello-fonts
, or is this somethingrive-bevy
should support?We did this in
bevy-vello
already, to take a font, and allow rendering to the surface. I would be happy adding a PR here, if needed.The reason is pretty simple - It's inconvenient and seems unnecessary to need to create an Artboard or a use a file, and then change the text within it like in the
rive-input
example.The text was updated successfully, but these errors were encountered: