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[BUG]: Bug with func_train and high movement speed #8

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CirovicFG opened this issue Dec 28, 2024 · 0 comments
Open

[BUG]: Bug with func_train and high movement speed #8

CirovicFG opened this issue Dec 28, 2024 · 0 comments
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Status: 🖐 available Task currently opened. Type: 🐞 bug An error that needs fixing.

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@CirovicFG
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🤔 What happened?

I own deathrun server that is full every day, there is few problems with resemiclip

  1. func_train, when more than one played is on func_train, and when they collide (they are both in same position) func_train stops and give damage to them

  2. unstuck plugin, also there is unstuck plugin in deathrun servers that make you unstuck when you get stuck from traps, so when you are in same position with other player plugin will nonstop continue to unstuck you

  3. When player speedrun(very high velocity, over 1000,2000 speed, and when they touch each other in that high speed, resemiclip wont work because it works on distance i think.

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I dont have solutions for these, thats why i write this, only idea for problem 3. is to make semiclip works nonstop not only on distance like its now, for first 2 problems i dont have idea. Please help its very urgent.

⚠️ Meta-information

i use latest versions from dev-cs.ru, and resemiclip version is LATEST from github.

📄 Relevant log output

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@CirovicFG CirovicFG added Status: 🖐 available Task currently opened. Type: 🐞 bug An error that needs fixing. labels Dec 28, 2024
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Status: 🖐 available Task currently opened. Type: 🐞 bug An error that needs fixing.
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