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I own deathrun server that is full every day, there is few problems with resemiclip
func_train, when more than one played is on func_train, and when they collide (they are both in same position) func_train stops and give damage to them
unstuck plugin, also there is unstuck plugin in deathrun servers that make you unstuck when you get stuck from traps, so when you are in same position with other player plugin will nonstop continue to unstuck you
When player speedrun(very high velocity, over 1000,2000 speed, and when they touch each other in that high speed, resemiclip wont work because it works on distance i think.
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I dont have solutions for these, thats why i write this, only idea for problem 3. is to make semiclip works nonstop not only on distance like its now, for first 2 problems i dont have idea. Please help its very urgent.
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i use latest versions from dev-cs.ru, and resemiclip version is LATEST from github.
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I own deathrun server that is full every day, there is few problems with resemiclip
func_train, when more than one played is on func_train, and when they collide (they are both in same position) func_train stops and give damage to them
unstuck plugin, also there is unstuck plugin in deathrun servers that make you unstuck when you get stuck from traps, so when you are in same position with other player plugin will nonstop continue to unstuck you
When player speedrun(very high velocity, over 1000,2000 speed, and when they touch each other in that high speed, resemiclip wont work because it works on distance i think.
=======
I dont have solutions for these, thats why i write this, only idea for problem 3. is to make semiclip works nonstop not only on distance like its now, for first 2 problems i dont have idea. Please help its very urgent.
📄 Relevant log output
No response
The text was updated successfully, but these errors were encountered: