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env :
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# Used for the cache key. Add version suffix to force clean build.
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GODOT_BASE_BRANCH : master
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- SCONSFLAGS : verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes d3d12=yes
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+ SCONSFLAGS : verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes d3d12=yes "angle_libs=${{github.workspace}}/"
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SCONS_CACHE_MSVC_CONFIG : true
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concurrency :
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- name : Download Direct3D 12 SDK components
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run : python ./misc/scripts/install_d3d12_sdk_windows.py
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+ - name : Download pre-built ANGLE static libraries
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+
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+ with :
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+ repo : godotengine/godot-angle-static
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+ version : tags/chromium/6029
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+ file : Windows.6029-1.MSVC_17.x86_64.x86_32.zip
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+ target : angle/angle.zip
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+
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+ - name : Extract pre-built ANGLE static libraries
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+ run : Expand-Archive -Force angle/angle.zip ${{github.workspace}}/
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+
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- name : Setup MSVC problem matcher
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uses : ammaraskar/msvc-problem-matcher@master
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