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When a game is waiting for an input event (like Space Shooter does), closing it will hang the interpreter. Trying to exit qtads will result in the window closing but the process is still running, maxing out a CPU core.
The text was updated successfully, but these errors were encountered:
When a game is waiting for an input event (like Space Shooter does), closing it will hang the interpreter. Trying to exit qtads will result in the window closing but the process is still running, maxing out a CPU core.
The text was updated successfully, but these errors were encountered: