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This release changes the way Unity binaries are packaged and obviates the need to have an extra Unity package that contains the dependencies as standalone modules. If you were using the io.realm.unity-bundled package, please remove it and add the newly released io.realm.unity one.
Fixed
[Unity] Fixed an issue where failing to weave an assembly due to modeling errors, would only show an error in the logs once and then fail opening a Realm with No RealmObjects. Has linker stripped them?. Now, the weaving errors will show up on every code change/weave attempt and the runtime error will explicitly suggest manually re-running the weaver. (Issue #2310)
[Unity] Fixed an issue that would cause the app to hang on exit when using Sync. (PR #2467)
[Unity] Fixed an issue that would cause the Unity editor on macOS to hang after assembly reload if the app uses Sync. (Issue #2482)
Fixed an issue where a crash could happen on Android x86 due to converting UInt32 into TableKey and Int64 into ObjKey incorrectly. (Issue #2456)
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This release changes the way Unity binaries are packaged and obviates the need to have an extra Unity package that contains the dependencies as standalone modules. If you were using the
io.realm.unity-bundled
package, please remove it and add the newly releasedio.realm.unity
one.Fixed
No RealmObjects. Has linker stripped them?
. Now, the weaving errors will show up on every code change/weave attempt and the runtime error will explicitly suggest manually re-running the weaver. (Issue #2310)Compatibility
This discussion was created from the release 10.2.1 - New Unity package format.
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