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Added render with jittered area light to reduce banding
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main.go

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -305,6 +305,7 @@ func renderShadowGlamour() {
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10,
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internal.NewColor(1.5, 1.5, 1.5),
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)
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light.Jitter = true
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cube := internal.NewCube()
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cube.HasShadow = false

renders/shadow_glamour.png

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