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config_default_pc.cfg
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config_default_pc.cfg
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//pass: testTimeScale6969
//fps limit because i cant superglide
//fps_max 144
//extreme visual clutter
cl_particle_limiter_max_particle_count "10000"
mat_picmip "4"
mat_debug_tonemapping_disable "1"
mat_sun_highlight_size "0"
mat_fullbright "1"
mat_queue_mode "2"
mat_bloom_max_lighting_value "0"
mat_parallaxmap "0"
mat_screen_blur_enabled 0
mat_vsync_mode "0"
mat_backbuffer_count "0"
mat_local_contrast_scale_override "0"
mat_maxframelatency "0"
mat_screen_blur_override "1"
mat_autoexposure_override_min_max "1"
map_settings_override "1"
//MAT settings
mat_envmap_scale "1"
mat_envmaptgasize "0"
mat_diffuse "1"
mat_disable_lightmap_ambient "1"
mat_force_bloom "0"
mat_fastspecular "1"
mat_disable_lightmaps "1"
mat_disable_lightwarp "1"
mat_bloomscale "0"
mat_bloom_streak_amount "0"
mat_bloom_wide_amount "0"
mat_global_lighting "0"
mat_dynamic_tonemapping "0"
mat_specular "0"
mat_disable_model_ambient "0"
mat_compressedtextures "1"
mat_use_compressed_hdr_textures "1"
mat_bumpmap "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_vignette_enable "0"
mat_enable_ssr "0"
mat_fxaa_enable "1"
mat_mip_linear "0"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_filtertextures "0"
mat_depthfeather_enable "0"
mat_depthbias_tightshadowmap "0"
mat_dof_enabled "0"
mat_reduceparticles "1"
mat_instancing "1"
mat_colorcorrection_editor "0"
mat_antialias "0"
mat_forceaniso "0"
mat_screen_blur_enabled "0"
mat_motion_blur_enabled "0"
mat_motion_blur_falling_intensity "0"
mat_motion_blur_falling_max "0"
mat_motion_blur_falling_min "0"
mat_motion_blur_forward_enabled "0"
mat_motion_blur_percent_of_screen_max "0"
mat_motion_blur_rotation_intensity "0"
mat_motion_blur_strength "0"
mat_colcorrection_disableentities "1"
mat_shadercount "0"
mat_vsync "0"
mat_hide_sun_in_last_cascade "1"
mat_antialias_mode "0"
mat_colorcorrection "0"
monitor_mat_sharpen_amount "0"
mat_light_edit "1"
mat_depthbias_shadowmap "0"
mat_filterlightmaps "0"
//r_settings (some setting removed the shield evo ui)
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_3dsky 0
r_shadows 0
r_dynamic "0"
r_fastzreject "0" //Use -1 for Nvida, 0 for AMD
r_decals "0"
r_forcecheapwater "1"
r_waterdrawreflection "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_jiggle_bones "0"
r_shadowrendertotexture "0"
r_rimlight "0"
r_threaded_particles "1"
r_updaterefracttexture_allowmultiple "0"
r_volumetric_lighting_enabled "0"
r_particle_lighting_enable "0"
r_particle_low_res_enable "1"
r_waterdrawrefraction "0"
r_norefresh "1"
r_particle_sim_spike_threshold_ms "0"
r_ropetranslucent "0"
r_visambient "0"
r_DrawDisp "0"
r_drawsprites "0"
r_drawstaticlight "0"
r_dynamiclighting "0"
r_particle_lighting_force "0"
r_sse_s "0"
r_visualizetraces "0"
r_vismodellighting "0"
r_updaterefracttexture "0"
r_txaaEnabled "0"
r_modeldecal_maxtotal "0"
r_drawworld "0"
r_drawtranslucentrenderables "0"
r_drawstaticprops "0"
r_drawopaquerenderables "0"
r_drawentities "1"
r_drawbrushmodels "0"
r_ditherAlpha "0"
r_ditherFade "0"
r_blurmenubg "0"
r_DrawBeams "0"
r_threadeddetailprops "1"
r_queued_ropes "1"
// cl settings
cl_cull_weapon_fx "0"
cl_ejectbrass "0"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_predict "1"
cl_disable_ragdolls "1"
cl_ragdoll_collide "0"
cl_ragdoll_force_fade_time "0"
cl_ragdoll_force_fade_time_local_view_player "0"
cl_ragdoll_force_fade_time_on_moving_geo "0"
cl_ragdoll_self_collision "0"
cl_ragdoll_maxcount "0"
cl_particle_max_count "0"
cl_particle_limiter_max_system_count "10"
cl_forcepreload "0"
cl_show_splashes "0"
cl_showfiredbullets "0"
cl_muzzleflash_dlight_st "0"
cl_SetupAllBones "0"
cl_aggregate_particles "1"
cl_detailfade "0"
cl_detaildist "0"
cl_drawshadowtexture "0"
cl_jiggle_bone_framerate_cutoff "0"
cl_new_impact_effects "0"
cl_allowAnimsToInterpolateBackward "0"
cl_threaded_bone_setup "1"
cl_anim_detail_dist "1"
cl_anim_face_dist "1"
cl_decal_alwayswhite "1"
cl_idealpitchscale "0"
cl_minimal_rtt_shadows "1"
cl_particle_snoozetime "0.166667"
cl_phys_props_enable "0"
//Some command here fucks up the ui
stream_cache_high_priority_static_models "1"
stream_cache_preload_from_rpak "1"
stream_drop_unused "1"
stream_enable "0"
stream_memory "1"
stream_picmip "4"
anim_3wayblend "0"
ai_expression_frametime "0"
bink_materials_enabled "0"
bink_preload_videopanel_movies "0"
building_cubemaps "1"
csm_coverage "0"
csm_enabled "0"
csm_world_shadows "0"
csm_cascade_res "0"
csm_quality_level "1"
csm_renderable_shadows "0"
csm_rope_shadows "0"
disp_dynamic "0"
dvs_enable "0"
dlight_enable "0"
dof_enable "0"
dodge_viewTiltMax "0"
env_lightglow "0"
engine_no_focus_sleep "0"
fog_enable "0"
fog_enableskybox "0"
fog_enable_water_fog "0"
fog_volume "0"
flex_rules "0"
flex_smooth "0"
g_ragdoll_fadespeed "10000"
g_ragdoll_lvfadespeed "10000"
hudchat_new_message_fade_duration "1"
host_threaded_sound "0"
host_sleep "0"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
intro_viewed "1"
lightmap_realtimelight "0"
lightmap_realtimeshadows "0"
lightmap_ambient "0"
mp_decals "0"
muzzleflash_light "0"
modeldecals_forceAllowed "0"
not_focus_sleep "9999999999999"
nb_shadow_dist "0"
pvs_yield "1"
projectile_filltrails "2"
projectile_faketrails "0"
pertrianglecollision "0"
particle_dlights_enable "0"
particle_gpu_level "0"
rope_solid_minalpha "0"
rope_solid_minwidth "0.1"
rope_smooth "0"
rope_subdiv "0"
rope_collide "0"
rope_wind_dist "0"
rope_averagelight "0"
rope_rendersolid "0"
ragdoll_sleepaftertime "0"
sort_opaque_meshes "0"
ssao_enabled "0"
//timescale fun
host_timescale 1
//Audio
miles_channels 2
miles_occlusion 0
miles_occlusion_force 0
miles_occlusion_partial 0
sound_num_speakers 2
sound_without_focus 0
miles_max_sounds_per_server_frame 400
//Better 4:3 Fix
mat_letterbox_aspect_goal 1
mat_letterbox_aspect_threshold 1
//Reduced Muzzleflash and Improved Clarity
fog_enableskybox 0
mat_screen_blur_enabled 0
//set particle time scale to 5+ to get better muzzle flash, draw particles to 0 to remove bang smoke
//r_particle_timescale 1
r_drawparticles 1
mat_envmap_scale 5
mat_debug_tonemapping_disable 1
csm_enabled 0
r_dxgi_max_frame_latency 0
//Normal binds
unbindall_ignoreGamepad
//////////////////////////
//// MOVEMENT ////
//////////////////////////
bind_US_standard "w" "+forward" 0 // Move forward
bind_US_standard "s" "+backward" 0 // Move backward
bind_US_standard "a" "+moveleft" 0 // Strafe left
bind_US_standard "d" "+moveright" 0 // Strafe right
bind_US_standard "space" "+jump" 0 // Jump
bind_US_standard "lshift" "+speed" 0 // Active sprint
bind_US_standard "lctrl" "+duck" 0 // Duck
bind_US_standard "c" "+toggle_duck" 0 // Toggle duck (additional)
bind_US_standard "e" "+use; +use_long" 0 // Interact
bind_US_standard "x" "+use_alt" 0 // Alt-interact
bind_US_standard "k" "fps_max 144"
//////////////////////////
//// COMBAT ////
//////////////////////////
bind_US_standard "mouse1" "+attack" 0 // Primary attack
bind_US_standard "v" "+melee" 0 // Quick melee attack
bind_US_standard "r" "+reload" 0 // Reload
bind_US_standard "mouse2" "+toggle_zoom" 0 // Toggle ADS
bind_US_standard "mwheelup" "+weaponcycle" 0 // Cycle weapon
bind_US_standard "mwheeldown" "+weaponcycle" 0 // Cycle weapon
bind_US_standard "1" "weaponSelectPrimary0" 0 // Select primary slot 0
bind_US_standard "2" "weaponSelectPrimary1" 0 // Select primary slot 1
bind_US_standard "3" "weaponSelectPrimary2" 0 // Select primary slot 2
bind_US_standard "g" "weaponSelectOrdnance" 0 // Select/cycle ordnance
bind_held_US_standard "g" "+strafe" 0 // Ordnance wheel (hold)
bind_US_standard "4" "+scriptCommand4" 0 // Smart heal
bind_held_US_standard "4" "+scriptCommand2" 0 // Medpack wheel (hold)
bind_US_standard "5" "use_consumable HEALTH_SMALL" 0 // Quick-use medpack (syringe)
bind_US_standard "6" "use_consumable HEALTH_LARGE" 0 // Quick-use medpack (med kit)
bind_US_standard "7" "use_consumable SHIELD_SMALL" 0 // Quick-use medpack (shield cell)
bind_US_standard "8" "use_consumable SHIELD_LARGE" 0 // Quick-use medpack (shield battery)
bind_US_standard "9" "use_consumable PHOENIX_KIT" 0 // Quick-use medpack (phoenix kit)
bind_US_standard "q" "+offhand1" 0 // Tactical ability
bind_US_standard "mouse4" "+offhand1" 1 // Tactical ability (additional)
bind_US_standard "z" "+offhand4" 0 // Ultimate ability
bind_US_standard "mouse5" "+offhand4" 1 // Ultimate ability (additional)
bind_US_standard "b" "+scriptCommand3" 0 // Cycle fire-mode
bind_US_standard "h" "+scriptCommand5" 0 // Only used for Gibraltars gun shield
bind_US_standard "lalt" "+scriptCommand6" 0 // Gadget wheel
//////////////////////////
//// COMMS ////
//////////////////////////
bind_US_standard "mouse3" "+ping" 0 // Ping (tap or hold)
bind_US_standard "f" "ping_specific_type ENEMY" 0 // Ping enemy
bind_US_standard "t" "+pushtotalk" 0 // Push-to-talk
bind_US_standard "enter" "say_team" 0 // Team text chat
bind_US_standard "f1" "chat_wheel" 0 // Quick-chat
//////////////////////////
//// MENUS ////
//////////////////////////
bind_US_standard "tab" "toggle_inventory" 0 // Toggle inventory
bind_US_standard "i" "toggle_inventory" 1 // Toggle inventory (additional)
bind_US_standard "m" "toggle_map" 0 // Toggle map
//bind_US_standard "v" "toggle_map" 1 // Toggle map (additional)
bind_US_standard "f2" "+scriptCommand7" 0 // Character info overlay
//////////////////////////
//// UTILITY ////
//////////////////////////
bind_US_standard "n" "weapon_inspect" 0 // Inspect weapon
bind_US_standard "escape" "ingamemenu_activate" 0 // Toggle system menu
bind_US_standard "f12" "jpeg" 0 // Take screenshot (gets overriden below by screenshotDevNet)
bind_US_standard "f8" "miles_insert_bug_marker" 0 // Insert a 'bug marker' event that can be used to find audio issues in Miles dumps
//////////////////////////
//// SPECTATOR ////
//////////////////////////
bind_US_standard "j" "in_spec_teamplayer1" 0 // Switch spectator to player 1 in team
bind_US_standard "k" "in_spec_teamplayer2" 0 // Switch spectator to player 2 in team
bind_US_standard "l" "in_spec_teamplayer3" 0 // Switch spectator to player 3 in team
bind_US_standard "kp_uparrow" "in_spec_next" 0 // Switch spectator to next player
bind_US_standard "kp_downarrow" "in_spec_prev" 0 // Switch spectator to previous player
bind_US_standard "kp_5" "in_spec_mode" 0 // Switch spectator viewing
bind_US_standard "[[" "in_spec_toggle_freecam" 0 // Toggle spectator free cam
bind_US_standard "]" "in_spec_toggle_chasecam_lock" 0 // Toggle view lock in chase cam
bind_US_standard "kp_plus" "in_spec_chasecam_zoom_in" 0 // Zoom Chase Cam In
bind_US_standard "kp_minus" "in_spec_chasecam_zoom_out" 0 // Zoom Chase Cam Out
bind_US_standard "kp_rightarrow" "in_spec_next_team" 0 // Switch spectator to next team
bind_US_standard "kp_leftarrow" "in_spec_prev_team" 0 // Switch spectator to previous team
bind_US_standard "kp_pgup" "in_spec_closest_player" 0 // Switch spectator to closest player
bind_US_standard "kp_pgdn" "in_spec_closest_enemy" 0 // Switch spectator to closest enemy
bind_US_standard "kp_home" "in_spec_last_attacker" 0 // Switch spectator to last attacker
bind_US_standard "kp_end" "in_spec_kill_leader" 0 // Switch spectator to kill leader
bind_US_standard "kp_multiply" "toggle_obs_highlight" 0 // Toggle highlights for observer
bind_US_standard "kp_slash" "toggle_obs_player_tags" 0 // Toggle player tags for observer
bind_US_standard "kp_del" "in_spec_toggle_ui" 0 // Toggle UI off and on while in spectator mode
bind_US_standard "=" "toggle_obs_ring_survey" 0 // Toggle ring survey data for observer
bind_US_standard "ins" "in_spec_toggle_obituary" 0 // Toggles the obituary feed for observer
bind_US_standard "y" "in_spec_toggle_map_teamnames" 0 // Toggles team names on the full map while in observer mode
bind_US_standard "u" "in_spec_insert_annotation" 0 // Inserts an annotation into the LiveAPI stream
//redpz binds
bind_US_standard "1" "+pushtotalk" 0
bind_US_standard "2" "weaponSelectPrimary0" 0
bind_US_standard "3" "weaponSelectPrimary1" 0
bind_US_standard "4" "weaponSelectPrimary2" 0
bind_US_standard "5" "+scriptCommand4" 0
bind_held_US_standard "5" "+scriptCommand2" 0
bind_US_standard "9" "use_consumable PHOENIX_KIT" 0
bind_US_standard "a" "use_consumable HEALTH_SMALL" 0
bind_US_standard "b" "+melee" 0
bind_US_standard "c" "+scriptCommand5" 0
bind_US_standard "d" "+backward" 0
bind_US_standard "e" "+forward" 0
bind_US_standard "f" "+moveright" 0
bind_US_standard "g" "weapon_inspect" 0
bind_US_standard "h" "weaponSelectOrdnance" 0
bind_held_US_standard "h" "+strafe" 0
bind_US_standard "i" "toggle_inventory" 1
bind_US_standard "j" "ping_specific_type ENEMY" 0
bind_US_standard "k" "in_spec_teamplayer2" 0
bind_US_standard "l" "in_spec_teamplayer3" 0
bind_US_standard "m" "+scriptcommand3" 0
bind_US_standard "o" "fps_max 144" 0
bind_US_standard "p" "+disconnect" 0
bind_US_standard "q" "use_consumable HEALTH_LARGE" 0
bind_US_standard "r" "+use; +use_long" 0
bind_US_standard "s" "+moveleft" 0
bind_US_standard "t" "+reload" 0
bind_US_standard "u" "+scriptCommand6" 0
bind_US_standard "v" "+duck" 0
bind_US_standard "w" "+offhand1" 0
bind_US_standard "x" "+offhand4" 0
bind_US_standard "y" "toggle_map" 0
bind_US_standard "z" "use_consumable SHIELD_SMALL" 0
bind_US_standard "KP_END" "in_spec_kill_leader" 0
bind_US_standard "KP_DOWNARROW" "in_spec_prev" 0
bind_US_standard "KP_PGDN" "in_spec_closest_enemy" 0
bind_US_standard "KP_LEFTARROW" "in_spec_prev_team" 0
bind_US_standard "KP_5" "in_spec_mode" 0
bind_US_standard "KP_RIGHTARROW" "in_spec_next_team" 0
bind_US_standard "KP_HOME" "in_spec_last_attacker" 0
bind_US_standard "KP_UPARROW" "in_spec_next" 0
bind_US_standard "KP_PGUP" "in_spec_closest_player" 0
bind_US_standard "KP_SLASH" "toggle_observer_player_tags" 0
bind_US_standard "KP_MULTIPLY" "toggle_observer_highlight" 0
bind_US_standard "KP_MINUS" "in_spec_chasecam_zoom_out" 0
bind_US_standard "KP_PLUS" "in_spec_chasecam_zoom_in" 0
bind_US_standard "KP_DEL" "in_spec_toggle_ui" 0
bind_US_standard "[[" "in_spec_toggle_freecam" 0
bind_US_standard "]" "toggle_map" 1
bind_US_standard "`" "toggleconsole" 0
bind_US_standard "=" "toggle_observer_ring_survey" 0
bind_US_standard "ENTER" "say_team" 0
bind_US_standard "SPACE" "+jump" 0
bind_US_standard "TAB" "toggle_inventory" 0
bind_US_standard "ESCAPE" "ingamemenu_activate" 0
bind_US_standard "INS" "in_spec_toggle_obituary" 0
bind_US_standard "LSHIFT" "+speed" 0
bind_US_standard "LALT" "+use_alt" 0
bind_US_standard "LCTRL" "chat_wheel" 0
bind_US_standard "F1" "toggle cl_showpos 0 1" 0
bind_US_standard "F2" "+scriptCommand7" 0
bind_US_standard "F8" "miles_insert_bug_marker" 0
bind_US_standard "F10" "screenshotDevNet_noRPROF" 0
bind_US_standard "F12" "exec autoexec" 0
bind_US_standard "MOUSE1" "+attack" 0
bind_US_standard "MOUSE2" "+zoom" 0
bind_US_standard "MOUSE4" "+ping" 0
bind_US_standard "MOUSE5" "use_consumable SHIELD_LARGE" 0
bind_US_standard "MWHEELUP" "+forward" 1
bind_US_standard "MWHEELDOWN" "+jump" 1
bind_US_standard "A_BUTTON" "+ability 0" 0
bind_held_US_standard "A_BUTTON" "+ability_held 0" 0
bind_US_standard "B_BUTTON" "+ability 1" 0
bind_held_US_standard "B_BUTTON" "+ability_held 1" 0
bind_US_standard "X_BUTTON" "+ability 2" 0
bind_held_US_standard "X_BUTTON" "+ability_held 2" 0
bind_US_standard "Y_BUTTON" "+ability 3" 0
bind_held_US_standard "Y_BUTTON" "+ability_held 3" 0
bind_US_standard "L_SHOULDER" "+ability 6" 0
bind_held_US_standard "L_SHOULDER" "+ability_held 6" 0
bind_US_standard "R_SHOULDER" "+ability 7" 0
bind_held_US_standard "R_SHOULDER" "+ability_held 7" 0
bind_US_standard "BACK" "+ability 14" 0
bind_US_standard "START" "ingamemenu_activate" 0
bind_US_standard "STICK1" "+ability 8" 0
bind_held_US_standard "STICK1" "+ability_held 8" 0
bind_US_standard "STICK2" "+ability 9" 0
bind_held_US_standard "STICK2" "+ability_held 9" 0
bind_US_standard "UP" "+ability 10" 0
bind_held_US_standard "UP" "+ability_held 10" 0
bind_US_standard "RIGHT" "+ability 13" 0
bind_held_US_standard "RIGHT" "+ability_held 13" 0
bind_US_standard "DOWN" "+ability 11" 0
bind_held_US_standard "DOWN" "+ability_held 11" 0
bind_US_standard "LEFT" "+ability 12" 0
bind_held_US_standard "LEFT" "+ability_held 12" 0
bind_US_standard "L_TRIGGER" "+ability 4" 0
bind_held_US_standard "L_TRIGGER" "+ability_held 4" 0
bind_US_standard "R_TRIGGER" "+ability 5" 0
bind_held_US_standard "R_TRIGGER" "+ability_held 5" 0
cc_linger_time "1.0"
cc_predisplay_time "0.25"
chroma_enable "0"
func_break_max_pieces "15"
gfx_nvnUseLowLatency "1"
gfx_nvnUseLowLatencyBoost "0"
lookspring "0"
lookstrafe "0"
m_acceleration "0"
mouse_sensitivity "0.9"
mouse_use_per_scope_sensitivity_scalars "1"
mouse_zoomed_sensitivity_scalar_0 "1.3"
mouse_zoomed_sensitivity_scalar_1 "1.250000"
mouse_zoomed_sensitivity_scalar_2 "1.3"
mouse_zoomed_sensitivity_scalar_3 "1.530000"
mouse_zoomed_sensitivity_scalar_4 "1.0"
mouse_zoomed_sensitivity_scalar_5 "1.0"
mouse_zoomed_sensitivity_scalar_6 "1.0"
mouse_zoomed_sensitivity_scalar_7 "1.0"
name "redpz"
sound_num_speakers "2"
sound_volume_voice "1"
speex_quiet_threshold "1300"
sv_specaccelerate "1000.0"
sv_specnoclip "1"
sv_specspeed "5.0"
sv_voiceenable "1"
TalkIsStream "0"
voice_forcemicrecord "1"
voice_input_device ""
voice_mixer_boost "0"
voice_mixer_mute "0"
voice_mixer_volume "1.0"
voice_modenable "1"
voice_scale "1"
voice_vox "1"
// _____________________
// | DEAFPS - CONFIG |
// v5.2 - 10.05.22
// Follow @DEAFPS_ on Twitter
//
//
// KEY-LIST------------------------------------------------------
// "F1" - Toggle Velocity Counter
// "F2" - Toggle Net-graph (See ping)
// "F3" - Switch to Main Resolution
// "F4" - Switch to Secondary Resolution
// "F5" - Toggle Texture Quality
// "F7" - Reexecute this Autoexec
// "F8" - Toggle Volume (edit the volume yourself below)
//
// * Settings unavalible or restricted through in-game menu
// GAMEPLAY-SETTINGS---------------------------------------------
m_acceleration "0" // This makes sure mouse acceleration is off
hud_setting_minimapRotate "1" // This setting allows the minimap to rotate with you (default 0)
sprint_view_shake_style "1" // Less Headbob
hud_setting_pingAlpha "0.4" // * Opacity of the pings and downed banners (default 1)
chroma_enable 0 // Disables Razer Chroma
hud_setting_adsDof "0" // * Minimizes ADS Depth of Field (Doesnt remove it compleatly)
localClientPlayerCachedLevel "25" // * Fixes Unable to queue ranked when yourteam mates see you as lvl 1
mat_gamma 1
bind "F1" "toggle cl_showpos 1 0" // * Toggle for the Velocity Counter
bind "F2" "toggle shownet_enabled 1 0" // * Net Graph Toggle
bind "F3" "mat_setvideomode 1440 900 0 0" // * Changes res
bind "F4" "mat_setvideomode 1920 1080 0 0" // * Changes res
//bind "F7" "exec autoexec.cfg" // * Re-Execute this config
bind "F8" "toggle sound_volume 0.18 0.01" // * Volume Toggle (Feel free to change the two values to whatever you are comfortable with)
bind "F5" "toggle stream_memory 0 300000" // * Texture quality toggle
bind "o" "disconnect" // * Returns you to "Continue" screen immidiatley, usefull when stuck in "connecting to lobby"
bind "L" "fps_max 144"
// Audio---------------------------------------------------------
miles_channels 2 // * Tells the number of audio channels to the audio engine, try 8 if ur using one of those fake 7.1 headsets
sound_num_speakers 2 // * Also Number of your audio channels
sound_without_focus 1 // Game does not stop to play sound when tabbed out
// PRIVACY-SETTINGS----------------------------------------------
telemetry_client_enable 0 // * Disables EA Telemetry
telemetry_client_sendInterval 0 // * Disables EA Telemetry
pin_opt_in 0 // Opts out of Respawn Data surveys
pin_plat_id 0 // Opts out of Respawn Data surveys
voice_forcemicrecord 0 // * Denys recording of comms to the server
// GRAPHICS-BASED-COMMANDS---------------------------------------
mat_vsync 0 // Disables V-Sync
mat_mipmaptextures 0
mat_postprocess_enable 0
mat_picmip 4 // * Basically this is the texture Quality controller of the game 4 = Lowest ... 1 = High
stream_memory "300000" // Change this to 0 if you want to use mat_picmip 4 (default 300000)
ssao_enabled 0 // Disables SSAO
sssss_enable 0 // * Disables Screen Space Subsurface Scattering
particle_cpu_level 0 // * Reduces the quality of particles
cl_ragdoll_maxcount 0 // Disables Ragdoll
cl_ragdoll_self_collision 0
cl_particle_fallback_multiplier 0 // * Multiplier for falling back to cheaper effects under load
cl_particle_fallback_base 4 // * Base for falling back to cheaper effects under load, higher values = lower quality (thx for the guy that draw my attention to it in issues tab)
noise_filter_scale 0 // * Removes Film-grain
mat_bloom_scalefactor_scalar 0 // * Disables bloom (nothing to do with recoil)
mat_bloomscale 0
mat_disable_bloom 1
nx_static_lobby_mode 2 // * Nintendo switch cvar that got somehow into the main game, "2" reduces loading times
cl_gib_allow 0 // * Allow gibs
cl_gib_attack_dir_scale 0
r_cleardecals // * Clears all decals on exec
r_dynamic 0
cl_debugClientEntities 0
r_cullshadowworldmeshes 0
r_deferred_decals 0
shadow_always_update 0
shadow_maxdynamic 0
func_break_max_pieces 0
bind_US_standard "`" "toggleconsole"
////////////////////////////////
//// DO NOT SHIP (DEV-ONLY) ////
///////////////////////////////
bind_US_standard "`" "toggleconsole" 1 // Toggle developer console
bind_US_standard "f10" "screenshotDevNet_noRPROF" 1 // Capture a regular devnet bug
bind_US_standard "f12" "screenshotDevNet" 1 // Capture a devnet bug with client & server RPROFs