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I'm having this odd issue where if the game is in a release configuration aka Windows (/SUBSYSTEM:WINDOWS), /ENTRY: mainCRTStartup If I start the game on my primary monitor it behaves as expected but if I try to open the game while on a different monitor, the game is running but there is no window... yet if I drag the raylib.dll over the exe to open it will trigger the window.
doing it with the console works.
Environment
Windows 11, OpenGL 3.3.0 , RTX 3080
Issue Screenshot
example.mp4
Code Example
Just a really simple example.
#include <raylib.h>
int main(void) {
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "Simple Game");
SetTargetFPS(60);
while (!WindowShouldClose()) {
BeginDrawing();
ClearBackground(BLUE);
DrawText("Hello World!", 32,32,23,WHITE);
EndDrawing();
}
CloseWindow();
return 0;
}
Please, before submitting a new issue verify and check:
using current raylib v5.0 release
Issue description
I'm having this odd issue where if the game is in a release configuration aka
Windows (/SUBSYSTEM:WINDOWS), /ENTRY: mainCRTStartupIf I start the game on my primary monitor it behaves as expected but if I try to open the game while on a different monitor, the game is running but there is no window... yet if I drag the raylib.dll over the exe to open it will trigger the window.doing it with the console works.
Environment
Windows 11, OpenGL 3.3.0 , RTX 3080
Issue Screenshot
example.mp4
Code Example
Just a really simple example.