Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Monster moving weird when going to loot #8232

Open
kaninhot004 opened this issue Apr 7, 2024 · 2 comments
Open

Monster moving weird when going to loot #8232

kaninhot004 opened this issue Apr 7, 2024 · 2 comments
Labels
type:bug Issue that is a bug within rAthena

Comments

@kaninhot004
Copy link
Contributor

rAthena Hash

8cec8ce

Client Date

20220602

Server Mode

Renewal

Result

Stutter.mp4

Spawn 100 poring and kill it.

Relevant Log Output

No response

Expected Result

Monster smooth moving like before.

How to Reproduce

Please see above video.

Official Information

Modifications that may affect results

No response

@kaninhot004 kaninhot004 added the type:bug Issue that is a bug within rAthena label Apr 7, 2024
@Playtester
Copy link
Member

This is because on rAthena, we make monsters stop immediately when they lose their target. If we didn't send a "fixpos" packet (this is what teleports the porings to their real position which you perceive as stuttering), then you'd see the Porings move to the cell where the loot was, but they would actually not be there, which would create insane position lag.

I wonder how official servers handle that. It looks like the Poring always stop one they reached the next cell, but what kind of packet is send to the client to tell it that the move path was shortened?

@kaninhot004
Copy link
Contributor Author

I see.

For method to solve I didn't know any about packet handling. 😵

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
type:bug Issue that is a bug within rAthena
Projects
None yet
Development

No branches or pull requests

2 participants