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Splash Damage bypass Walls and Line of Sight #8192
Comments
in the screenshot above you can see the Miniming (on another platform) which is out of line of sight , gets hit & aggros from us auto attacking our main target |
skill.cpp
This should probably be using "map_foreachinshootrange" instead. But there's no official item that gives more than 1 splash range. |
ah i see, since baphomet is the only official source im assuming? well ill try the fix and if it works ill let you know, thanks for the reply |
It's also used by Shotguns, but that's also just 3x3. |
rAthena Hash
5ff0419
Client Date
2023-11-10
Server Mode
Renewal
Result
Having high amounts of bonus bSplashAddRange,n; on your character will cause your splash attacks to bypass Walls / Line of sight, tiggering Rude attack teleport scripts on monsters , sometimes even killing them so they drop loot that you cannot reach
Relevant Log Output
Expected Result
It should be bound by line of sight like skills are / walls
How to Reproduce
Latest Ra, make a character and some items, put a lot of bonus bSplashAddRange,n; on items and auto attack monsters while having monsters who are "in range" but out of line of sight / behind walls, will still get hit and trigger rudescript / die and drop loot you cannot reach.
Official Information
Unsure but im 99% sure it shouldnt work this way
Modifications that may affect results
None
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