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b/Assets/Scripts/CameraMovement.cs new file mode 100644 index 0000000..2a72d64 --- /dev/null +++ b/Assets/Scripts/CameraMovement.cs @@ -0,0 +1,78 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class CameraMovement : MonoBehaviour +{ + private float speed = 10f; + private Vector2 turn; + + private void Update() + { + if (GameManager.instance.followPlayer) + { + transform.position = GameManager.instance.playerData.objRef.transform.position + new Vector3(0, 2, -5); + transform.localRotation = Quaternion.identity; + } + else + { + + float x = Input.GetAxis("Horizontal"); + float z = Input.GetAxis("Vertical"); + float up = 0; + + if (Input.GetMouseButton(1)) + { + turn.x += Input.GetAxis("Mouse X"); + turn.y += Input.GetAxis("Mouse Y"); + transform.localRotation = Quaternion.Euler(-turn.y, turn.x, 0); + } + + if (Input.GetKey(KeyCode.Space)) up++; + if (Input.GetKey(KeyCode.LeftShift)) up--; + + Vector3 movement = new Vector3(x, up, z); + transform.Translate(movement * speed * Time.deltaTime); + + + if (Input.GetMouseButtonDown(0)) + { + RaycastHit raycastHit; + Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); + if (Physics.Raycast(ray, out raycastHit, 100f, LayerMask.GetMask("Taken"))) + { + if (raycastHit.transform != null) + { + ClickedGameObject(raycastHit.transform.gameObject); + } + } + } + } + } + + private void ClickedGameObject(GameObject go) + { + if (go.tag == "Actor") + { + if (GameManager.instance.coupleOnly) + { + + + HumanData humanFiance; + + if (go.name == "Player") + { + Player human = go.GetComponent(); + humanFiance = GameManager.instance.humanDatas[human.data.coupleWith]; + } + else { + Human human = go.GetComponent(); + humanFiance = GameManager.instance.humanDatas[human.data.coupleWith]; + } + + transform.position = humanFiance.objRef.transform.position + new Vector3(0, 2, -5); + transform.localRotation = Quaternion.identity; + } + } + } +} diff --git a/Assets/Scripts/CameraMovement.cs.meta b/Assets/Scripts/CameraMovement.cs.meta new file mode 100644 index 0000000..4c691d0 --- /dev/null +++ b/Assets/Scripts/CameraMovement.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7b1273389ed9e594ab6379e86539bdd4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs new file mode 100644 index 0000000..f81bd67 --- /dev/null +++ b/Assets/Scripts/GameManager.cs @@ -0,0 +1,71 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class GameManager : MonoBehaviour +{ + + public static GameManager instance; + public int simAmount = 100; + + public Material male; + public Material female; + public GameObject humanPrefab; + public GameObject platform; + + public bool paused = false; + public bool coupleOnly = false; + public bool followPlayer = false; + + public List humanDatas = new List(); + public HumanData playerData; + + public string[] firstNamesMale = { "Jacob", "Michael", "Matthew", "Joshua", "Randy", "Christopher", "Nicholas", "Andrew", "Joseph", "Daniel", "Tyler", "William", "Brandon", "Ryan", "John", "Zachary", "David", "Anthony", "James", "Justin", "Alexander", "Jonathan", "Christian", "Austin", "Dylan", "Ethan", "Benjamin", "Noah", "Samuel", "Robert", "Nathan", "Cameron", "Kevin", "Thomas", "Jose", "Hunter", "Jordan", "Kyle", "Caleb", "Jason", "Logan", "Aaron", "Eric", "Brian", "Gabriel", "Adam", "Jack", "Isaiah", "Juan", "Luis", "Connor", "Charles", "Elijah", "Isaac", "Steven", "Evan", "Jared", "Sean", "Timothy", "Luke", "Cody", "Nathaniel", "Alex", "Seth", "Mason", "Richard", "Carlos", "Angel", "Patrick", "Devin", "Bryan", "Cole", "Jackson", "Ian", "Garrett", "Trevor", "Jesus", "Chase", "Adrian", "Mark", "Blake", "Sebastian", "Antonio", "Lucas", "Jeremy", "Gavin", "Miguel", "Julian", "Dakota", "Alejandro", "Jesse", "Dalton", "Bryce", "Tanner", "Kenneth", "Stephen", "Jake", "Victor", "Spencer", "Marcus", "Paul", "Brendan", "Jeremiah", "Xavier", "Jeffrey", "Tristan", "Jalen", "Jorge", "Edward", "Riley", "Wyatt", "Colton", "Joel", "Maxwell", "Aidan", "Travis", "Shane", "Colin", "Dominic", "Carson", "Vincent", "Derek", "Oscar", "Grant", "Eduardo", "Peter", "Henry", "Parker", "Hayden", "Collin", "George", "Bradley", "Mitchell", "Devon", "Ricardo", "Shawn", "Taylor", "Nicolas", "Francisco", "Gregory", "Liam", "Kaleb", "Preston", "Erik", "Alexis", "Owen", "Omar", "Diego", "Dustin", "Corey", "Fernando", "Clayton", "Carter", "Ivan", "Jaden", "Javier", "Alec", "Johnathan", "Scott", "Manuel", "Cristian", "Alan", "Raymond", "Brett", "Max", "Andres", "Gage", "Mario", "Dawson", "Dillon", "Cesar", "Wesley", "Levi", "Jakob", "Chandler", "Martin", "Malik", "Edgar", "Trenton", "Sergio", "Josiah", "Nolan", "Marco", "Peyton", "Harrison", "Hector", "Micah", "Roberto", "Drew", "Brady", "Erick", "Conner", "Jonah", "Casey", "Jayden", "Emmanuel", "Edwin", "Andre", "Phillip", "Brayden", "Landon", "Giovanni", "Bailey", "Ronald", "Braden", "Damian", "Donovan", "Ruben", "Frank", "Pedro", "Gerardo", "Andy", "Chance", "Abraham", "Calvin", "Trey", "Cade", "Donald", "Derrick", "Payton", "Darius", "Enrique", "Keith", "Raul", "Jaylen", "Troy", "Jonathon", "Cory", "Marc", "Skyler", "Rafael", "Trent", "Griffin", "Colby", "Johnny", "Eli", "Chad", "Armando", "Kobe", "Caden", "Cooper", "Marcos", "Elias", "Brenden", "Israel", "Avery", "Zane", "Dante", "Josue", "Zackary", "Allen", "Mathew", "Dennis", "Leonardo", "Ashton", "Philip", "Julio", "Miles", "Damien", "Ty", "Gustavo", "Drake", "Jaime", "Simon", "Jerry", "Curtis", "Kameron", "Lance", "Brock", "Bryson", "Alberto", "Dominick", "Jimmy", "Kaden", "Douglas", "Gary", "Brennan", "Zachery", "Randy", "Louis", "Larry", "Nickolas", "Tony", "Albert", "Fabian", "Keegan", "Saul", "Danny", "Tucker", "Damon", "Myles", "Arturo", "Corbin", "Deandre", "Ricky", "Kristopher", "Lane", "Pablo", "Darren", "Zion", "Jarrett", "Alfredo", "Micheal", "Angelo", "Carl", "Oliver", "Kyler", "Tommy", "Walter", "Dallas", "Jace", "Quinn", "Theodore", "Grayson", "Lorenzo", "Joe", "Arthur", "Bryant", "Brent", "Roman", "Russell", "Ramon", "Lawrence", "Moises", "Aiden", "Quentin", "Tyrese", "Jay", "Tristen", "Emanuel", "Salvador", "Terry", "Morgan", "Jeffery", "Esteban", "Tyson", "Braxton", "Branden", "Brody", "Craig", "Marvin", "Ismael", "Rodney", "Isiah", "Maurice", "Marshall", "Ernesto", "Emilio", "Brendon", "Kody", "Eddie", "Malachi", "Abel", "Keaton", "Jon", "Shaun", "Skylar", "Nikolas", "Ezekiel", "Santiago", "Kendall", "Axel", "Camden", "Trevon", "Bobby", "Conor", "Jamal", "Lukas", "Malcolm", "Zackery", "Jayson", "Javon", "Reginald", "Zachariah", "Desmond", "Roger", "Felix", "Dean", "Johnathon", "Quinton", "Ali", "Davis", "Gerald", "Demetrius", "Rodrigo", "Billy", "Rene", "Reece", "Justice", "Kelvin", "Leo", "Guillermo", "Chris", "Kevon", "Steve", "Frederick", "Clay", "Weston", "Dorian", "Hugo", "Orlando", "Roy", "Terrance", "Kai", "Khalil", "Graham", "Noel", "Nathanael", "Willie", "Terrell", "Tyrone", "Camron", "Mauricio", "Amir", "Darian", "Jarod", "Nelson", "Kade", "Reese", "Kristian", "Garret", "Marquis", "Rodolfo", "Dane", "Felipe", "Todd", "Elian", "Walker", "Mateo", "Jaylon", "Kenny", "Bruce", "Ezra", "Ross", "Damion", "Francis", "Tate", "Byron", "Reid", "Warren", "Randall", "Bennett", "Jermaine", "Triston", "Jaquan", "Harley", "Jessie", "Franklin", "Duncan", "Charlie", "Reed", "Blaine", "Braeden", "Holden", "Ahmad", "Issac", "Kendrick", "Melvin", "Sawyer", "Solomon", "Moses", "Jaylin", "Sam", "Cedric", "Mohammad", "Alvin", "Beau", "Jordon", "Elliot", "Lee", "Darrell", "Jarred", "Mohamed", "Davion", "Wade", "Tomas", "Jaxon", "Uriel", "Deven", "Maximilian", "Rogelio", "Gilberto", "Ronnie", "Julius", "Allan", "Brayan", "Deshawn", "Joey", "Terrence", "Noe", "Alfonso", "Ahmed", "Tyree", "Tyrell", "Jerome", "Devan", "Neil", "Ramiro", "Pierce", "Davon", "Devonte", "Jamie", "Leon", "Adan", "Eugene", "Stanley", "Marlon", "Quincy", "Leonard", "Wayne", "Will", "Alvaro", "Ernest", "Harry", "Addison", "Ray", "Alonzo", "Jadon", "Jonas", "Keyshawn", "Rolando", "Mohammed", "Tristin", "Donte", "Dominique", "Leonel", "Wilson", "Gilbert", "Coby", "Dangelo", "Kieran", "Colten", "Keenan", "Koby", "Jarrod", "Dale", "Harold", "Toby", "Dwayne", "Elliott", "Osvaldo", "Cyrus", "Kolby", "Sage", "Coleman", "Declan", "Adolfo", "Ariel", "Brennen", "Darryl", "Trace", "Orion", "Shamar", "Efrain", "Keshawn", "Rudy", "Ulises", "Darien", "Braydon", "Ben", "Vicente", "Nasir", "Dayton", "Joaquin", "Karl", "Dandre", "Isaias", "Rylan", "Sterling", "Cullen", "Quintin", "Stefan", "Brice", "Lewis", "Gunnar", "Humberto", "Nigel", "Alfred", "Agustin", "Asher", "Daquan", "Easton", "Salvatore", "Jaron", "Nathanial", "Ralph", "Everett", "Hudson", "Marquise", "Tobias", "Glenn", "Antoine", "Jasper", "Elvis", "Kane", "Sidney", "Ezequiel", "Tylor", "Aron", "Dashawn", "Devyn", "Mike", "Silas", "Jaiden", "Jayce", "Deonte", "Romeo", "Deon", "Cristopher", "Freddy", "Kurt", "Kolton", "River", "August", "Roderick", "Clarence", "Derick", "Jamar", "Raphael", "Rohan", "Kareem", "Muhammad", "Demarcus", "Sheldon", "Markus", "Cayden", "Luca", "Tre", "Jamison", "Jean", "Rory", "Brad", "Clinton", "Jaylan", "Titus", "Emiliano", "Jevon", "Julien", "Alonso", "Lamar", "Cordell", "Gordon", "Ignacio", "Jett", "Keon", "Baby", "Cruz", "Rashad", "Tariq", "Armani", "Deangelo", "Milton", "Geoffrey", "Elisha", "Moshe", "Bernard", "Asa", "Bret", "Darion", "Darnell", "Izaiah", "Irvin", "Jairo", "Howard", "Aldo", "Zechariah", "Ayden", "Garrison", "Norman", "Stuart", "Kellen", "Travon", "Shemar", "Dillan", "Junior", "Darrius", "Rhett", "Barry", "Kamron", "Jude", "Rigoberto", "Amari", "Jovan", "Octavio", "Perry", "Kole", "Misael", "Hassan", "Jaren", "Latrell", "Roland", "Quinten", "Ibrahim", "Justus", "German", "Gonzalo", "Nehemiah", "Forrest", "Mackenzie", "Anton", "Chaz", "Talon", "Guadalupe", "Austen", "Brooks", "Conrad", "Greyson", "Winston", "Antwan", "Dion", "Lincoln", "Leroy", "Earl", "Jaydon", "Landen", "Gunner", "Brenton", "Jefferson", "Fredrick", "Kurtis", "Maximillian", "Stephan", "Stone", "Shannon", "Shayne", "Karson", "Stephon", "Nestor", "Frankie", "Gianni", "Keagan", "Tristian", "Dimitri", "Kory", "Zakary", "Donavan", "Draven", "Jameson", "Clifton", "Daryl", "Emmett", "Cortez", "Destin", "Jamari", "Dallin", "Estevan", "Grady", "Davin", "Santos", "Marcel", "Carlton", "Dylon", "Mitchel", "Clifford", "Syed", "Adonis", "Dexter", "Keyon", "Reynaldo", "Devante", "Arnold", "Clark", "Kasey", "Sammy", "Thaddeus", "Glen", "Jarvis", "Garett", "Infant", "Keanu", "Kenyon", "Nick", "Ulysses", "Dwight", "Kent", "Denzel", "Lamont", "Houston", "Layne", "Darin", "Jorden", "Anderson", "Kayden", "Khalid", "Antony", "Deondre", "Ellis", "Marquez", "Ari", "Cornelius", "Austyn", "Brycen", "Abram", "Remington", "Braedon", "Reuben", "Hamza", "Ryder", "Zaire", "Terence", "Guy", "Jamel", "Tevin", "Alexandro", "Jordy", "Kelly", "Porter", "Trever", "Dario", "Jackie", "Judah", "Keven", "Raymundo", "Cristobal", "Josef", "Paris", "Colt", "Giancarlo", "Rahul", "Savion", "Deshaun", "Josh", "Korey", "Gerard", "Jacoby", "Lonnie", "Reilly", "Seamus", "Don", "Giovanny", "Jamil", "Kristofer", "Samir", "Benny", "Dominik", "Finn", "Jan", "Cale", "Irving", "Jaxson", "Kaiden", "Marcelo", "Nico", "Rashawn", "Vernon", "Aubrey", "Gaven", "Jabari", "Sincere", "Kirk", "Maximus", "Mikel", "Davonte", "Heath", "Justyn", "Kadin", "Alden", "Kelton", "Brandan", "Courtney", "Camren", "Dewayne", "Darrin", "Darrion", "Duane", "Elmer", "Maverick", "Nikhil", "Sonny", "Abdullah", "Chaim", "Nathen", "Bronson", "Xzavier", "Efren", "Jovani", "Phoenix", "Reagan", "Blaze", "Luciano", "Royce", "Tyrek", "Tyshawn", "Deontae", "Fidel", "Gaige", "Aden", "Neal", "Ronaldo", "Gideon", "Prince", "Rickey", "Deion", "Denver", "Benito", "London", "Matteo", "Samson", "Bernardo", "Raven", "Simeon", "Turner", "Carlo", "Gino", "Johan", "Ryley", "Domenic", "Hugh", "Rocky", "Trystan", "Emerson", "Trevion", "Heriberto", "Joan", "Marques", "Raheem", "Tyreek", "Vaughn", "Clint", "Nash", "Mariano", "Myron", "Ladarius", "Lloyd", "Omari", "Keshaun", "Pierre", "Rick", "Xander", "Eliseo", "Jeff", "Bradly", "Freddie", "Kavon", "Mekhi", "Sabastian", "Shea", "Dan", "Adrien", "Alessandro", "Isai", "Kian", "Maximiliano", "Paxton", "Rasheed", "Blaise", "Brodie", "Donnie", "Isidro", "Jaeden", "Javion", "Jimmie", "Johnnie", "Kennedy", "Tyrique", "Andreas", "Augustus", "Jalon", "Jamir", "Valentin", "Korbin", "Lawson", "Maxim", "Fred", "Herbert", "Amos", "Bruno", "Donavon" }; + public string[] firstNamesFemale = { "Emily", "Hannah", "Madison", "Ashley", "Sarah", "Alexis", "Samantha", "Jessica", "Elizabeth", "Taylor", "Lauren", "Alyssa", "Kayla", "Abigail", "Brianna", "Olivia", "Emma", "Megan", "Grace", "Victoria", "Rachel", "Anna", "Sydney", "Destiny", "Morgan", "Jennifer", "Jasmine", "Haley", "Julia", "Kaitlyn", "Nicole", "Amanda", "Katherine", "Natalie", "Hailey", "Alexandra", "Savannah", "Chloe", "Rebecca", "Stephanie", "Maria", "Sophia", "Mackenzie", "Allison", "Isabella", "Amber", "Mary", "Danielle", "Gabrielle", "Jordan", "Brooke", "Michelle", "Sierra", "Katelyn", "Andrea", "Madeline", "Sara", "Kimberly", "Courtney", "Erin", "Brittany", "Vanessa", "Jenna", "Jacqueline", "Caroline", "Faith", "Makayla", "Bailey", "Paige", "Shelby", "Melissa", "Kaylee", "Christina", "Trinity", "Mariah", "Caitlin", "Autumn", "Marissa", "Breanna", "Angela", "Catherine", "Zoe", "Briana", "Jada", "Laura", "Claire", "Alexa", "Kelsey", "Kathryn", "Leslie", "Alexandria", "Sabrina", "Mia", "Isabel", "Molly", "Leah", "Katie", "Gabriella", "Cheyenne", "Cassandra", "Tiffany", "Erica", "Lindsey", "Kylie", "Amy", "Diana", "Cassidy", "Mikayla", "Ariana", "Margaret", "Kelly", "Miranda", "Maya", "Melanie", "Audrey", "Jade", "Gabriela", "Caitlyn", "Angel", "Jillian", "Alicia", "Jocelyn", "Erika", "Lily", "Heather", "Madelyn", "Adriana", "Arianna", "Lillian", "Kiara", "Riley", "Crystal", "Mckenzie", "Meghan", "Skylar", "Ana", "Britney", "Angelica", "Kennedy", "Chelsea", "Daisy", "Kristen", "Veronica", "Isabelle", "Summer", "Hope", "Brittney", "Lydia", "Hayley", "Evelyn", "Bethany", "Shannon", "Michaela", "Karen", "Jamie", "Daniela", "Angelina", "Kaitlin", "Karina", "Sophie", "Sofia", "Diamond", "Payton", "Cynthia", "Alexia", "Valerie", "Monica", "Peyton", "Carly", "Bianca", "Hanna", "Brenda", "Rebekah", "Alejandra", "Mya", "Avery", "Brooklyn", "Ashlyn", "Lindsay", "Ava", "Desiree", "Alondra", "Camryn", "Ariel", "Naomi", "Jordyn", "Kendra", "Mckenna", "Holly", "Julie", "Kendall", "Kara", "Jasmin", "Selena", "Esmeralda", "Amaya", "Kylee", "Maggie", "Makenzie", "Claudia", "Kyra", "Cameron", "Karla", "Kathleen", "Abby", "Delaney", "Amelia", "Casey", "Serena", "Savanna", "Aaliyah", "Giselle", "Mallory", "April", "Raven", "Adrianna", "Christine", "Kristina", "Nina", "Asia", "Natalia", "Valeria", "Aubrey", "Lauryn", "Kate", "Patricia", "Jazmin", "Rachael", "Katelynn", "Cierra", "Alison", "Macy", "Nancy", "Elena", "Kyla", "Katrina", "Jazmine", "Joanna", "Tara", "Gianna", "Juliana", "Fatima", "Allyson", "Gracie", "Sadie", "Guadalupe", "Genesis", "Yesenia", "Julianna", "Skyler", "Tatiana", "Alexus", "Alana", "Elise", "Kirsten", "Nadia", "Sandra", "Dominique", "Ruby", "Haylee", "Jayla", "Tori", "Cindy", "Sidney", "Ella", "Tessa", "Carolina", "Camille", "Jaqueline", "Whitney", "Carmen", "Vivian", "Priscilla", "Bridget", "Celeste", "Kiana", "Makenna", "Alissa", "Madeleine", "Miriam", "Natasha", "Ciara", "Cecilia", "Mercedes", "Kassandra", "Reagan", "Aliyah", "Josephine", "Charlotte", "Rylee", "Shania", "Kira", "Meredith", "Eva", "Lisa", "Dakota", "Hallie", "Anne", "Rose", "Liliana", "Kristin", "Deanna", "Imani", "Marisa", "Kailey", "Annie", "Nia", "Carolyn", "Anastasia", "Brenna", "Dana", "Shayla", "Ashlee", "Kassidy", "Alaina", "Rosa", "Wendy", "Logan", "Tabitha", "Paola", "Callie", "Addison", "Lucy", "Gillian", "Clarissa", "Destinee", "Josie", "Esther", "Denise", "Katlyn", "Mariana", "Bryanna", "Emilee", "Georgia", "Deja", "Kamryn", "Ashleigh", "Cristina", "Baylee", "Heaven", "Ruth", "Raquel", "Monique", "Teresa", "Helen", "Krystal", "Tiana", "Cassie", "Kayleigh", "Marina", "Heidi", "Ivy", "Ashton", "Clara", "Meagan", "Gina", "Linda", "Gloria", "Jacquelyn", "Ellie", "Jenny", "Renee", "Daniella", "Lizbeth", "Anahi", "Virginia", "Gisselle", "Kaitlynn", "Julissa", "Cheyanne", "Lacey", "Haleigh", "Marie", "Martha", "Eleanor", "Kierra", "Tiara", "Talia", "Eliza", "Kaylie", "Mikaela", "Harley", "Jaden", "Hailee", "Madalyn", "Kasey", "Ashlynn", "Brandi", "Lesly", "Elisabeth", "Allie", "Viviana", "Cara", "Marisol", "India", "Tatyana", "Litzy", "Melody", "Jessie", "Brandy", "Alisha", "Hunter", "Noelle", "Carla", "Francesca", "Tia", "Layla", "Krista", "Zoey", "Carley", "Janet", "Carissa", "Iris", "Kaleigh", "Tyler", "Susan", "Tamara", "Theresa", "Yasmine", "Tatum", "Sharon", "Alice", "Yasmin", "Tamia", "Abbey", "Alayna", "Kali", "Lilly", "Bailee", "Lesley", "Mckayla", "Ayanna", "Serenity", "Karissa", "Precious", "Jane", "Maddison", "Jayda", "Kelsie", "Lexi", "Phoebe", "Halle", "Kiersten", "Kiera", "Tyra", "Annika", "Felicity", "Taryn", "Kaylin", "Ellen", "Kiley", "Jaclyn", "Rhiannon", "Madisyn", "Colleen", "Joy", "Pamela", "Charity", "Tania", "Fiona", "Alyson", "Kaila", "Annabelle", "Emely", "Angelique", "Alina", "Irene", "Johanna", "Regan", "Janelle", "Janae", "Madyson", "Paris", "Justine", "Chelsey", "Sasha", "Paulina", "Mayra", "Zaria", "Skye", "Cora", "Brisa", "Emilie", "Felicia", "Larissa", "Macie", "Tianna", "Aurora", "Sage", "Lucia", "Alma", "Chasity", "Ann", "Deborah", "Nichole", "Jayden", "Alanna", "Malia", "Carlie", "Angie", "Nora", "Kailee", "Sylvia", "Carrie", "Elaina", "Sonia", "Genevieve", "Kenya", "Piper", "Marilyn", "Amari", "Macey", "Marlene", "Barbara", "Tayler", "Julianne", "Brooklynn", "Lorena", "Perla", "Elisa", "Kaley", "Leilani", "Eden", "Miracle", "Devin", "Aileen", "Chyna", "Athena", "Esperanza", "Regina", "Adrienne", "Shyanne", "Luz", "Tierra", "Cristal", "Clare", "Eliana", "Kelli", "Eve", "Sydnee", "Madelynn", "Breana", "Melina", "Arielle", "Justice", "Toni", "Corinne", "Maia", "Tess", "Abbigail", "Ciera", "Ebony", "Maritza", "Lena", "Lexie", "Isis", "Aimee", "Leticia", "Sydni", "Sarai", "Halie", "Alivia", "Destiney", "Laurel", "Edith", "Carina", "Fernanda", "Amya", "Destini", "Aspen", "Nathalie", "Paula", "Tanya", "Frances", "Tina", "Christian", "Elaine", "Shayna", "Aniya", "Mollie", "Ryan", "Essence", "Simone", "Kyleigh", "Nikki", "Anya", "Reyna", "Kaylyn", "Nicolette", "Savanah", "Abbie", "Montana", "Kailyn", "Itzel", "Leila", "Cayla", "Stacy", "Araceli", "Robin", "Dulce", "Candace", "Noemi", "Jewel", "Aleah", "Ally", "Mara", "Nayeli", "Karlee", "Keely", "Alisa", "Micaela", "Desirae", "Leanna", "Antonia", "Brynn", "Jaelyn", "Judith", "Raegan", "Katelin", "Sienna", "Celia", "Yvette", "Juliet", "Anika", "Emilia", "Calista", "Carlee", "Eileen", "Kianna", "Thalia", "Rylie", "Daphne", "Kacie", "Karli", "Rosemary", "Ericka", "Jadyn", "Lyndsey", "Micah", "Hana", "Haylie", "Madilyn", "Laila", "Blanca", "Kayley", "Katarina", "Kellie", "Maribel", "Sandy", "Joselyn", "Kaelyn", "Madisen", "Carson", "Kathy", "Margarita", "Stella", "Juliette", "Devon", "Camila", "Bria", "Donna", "Helena", "Lea", "Jazlyn", "Jazmyn", "Skyla", "Christy", "Katharine", "Joyce", "Karlie", "Lexus", "Salma", "Alessandra", "Delilah", "Moriah", "Celine", "Lizeth", "Beatriz", "Brianne", "Kourtney", "Sydnie", "Stacey", "Mariam", "Robyn", "Hayden", "Janessa", "Kenzie", "Jalyn", "Sheila", "Meaghan", "Aisha", "Jaida", "Shawna", "Estrella", "Marley", "Melinda", "Ayana", "Karly", "Devyn", "Nataly", "Loren", "Rosalinda", "Brielle", "Laney", "Lizette", "Sally", "Tracy", "Lilian", "Rebeca", "Chandler", "Jenifer", "Valentina", "America", "Candice", "Diane", "Abigayle", "Susana", "Aliya", "Casandra", "Harmony", "Jacey", "Alena", "Aylin", "Carol", "Shea", "Stephany", "Aniyah", "Zoie", "Jackeline", "Alia", "Savana", "Damaris", "Gwendolyn", "Violet", "Marian", "Anita", "Jaime", "Alexandrea", "Jaiden", "Kristine", "Carli", "Dorothy", "Gretchen", "Janice", "Annette", "Mariela", "Amani", "Maura", "Bella", "Kaylynn", "Lila", "Armani", "Anissa", "Aubree", "Kelsi", "Greta", "Kaya", "Kayli", "Lillie", "Willow", "Ansley", "Catalina", "Lia", "Maci", "Celina", "Shyann", "Alysa", "Jaquelin", "Kasandra", "Quinn", "Cecelia", "Mattie", "Chaya", "Hailie", "Haven", "Kallie", "Maegan", "Maeve", "Rocio", "Yolanda", "Christa", "Gabriel", "Kari", "Noelia", "Jeanette", "Kaylah", "Marianna", "Nya", "Kennedi", "Presley", "Yadira", "Elissa", "Nyah", "Reilly", "Shaina", "Alize", "Arlene", "Amara", "Izabella", "Lyric", "Aiyana", "Allyssa", "Drew", "Rachelle", "Adeline", "Jacklyn", "Jesse", "Citlalli", "Liana", "Giovanna", "Princess", "Selina", "Brook", "Elyse", "Graciela", "Cali", "Berenice", "Chanel", "Iliana", "Jolie", "Caitlynn", "Christiana", "Annalise", "Cortney", "Darlene", "Sarina", "Dasia", "London", "Yvonne", "Karley", "Shaylee", "Myah", "Amira", "Juanita", "Kristy", "Ryleigh", "Dariana", "Teagan", "Kiarra", "Ryann", "Yamilet", "Alexys", "Kacey", "Shakira", "Sheridan", "Baby", "Dianna", "Lara", "Isabela", "Reina", "Shirley", "Jaycee", "Silvia", "Tatianna", "Eryn", "Ingrid", "Keara", "Randi", "Reanna", "Kalyn", "Lisette", "Monserrat", "Lori", "Abril", "Ivana", "Kaela", "Maranda", "Parker", "Darby", "Darian", "Jasmyn", "Jaylin", "Katia", "Ayla", "Bridgette", "Hillary", "Kinsey", "Yazmin", "Caleigh", "Elyssa", "Rita", "Asha", "Dayana", "Nikita", "Chantel", "Reese", "Stefanie", "Nadine", "Samara", "Unique", "Michele", "Sonya", "Hazel", "Patience", "Cielo", "Mireya", "Paloma", "Aryanna", "Magdalena", "Anaya", "Dallas", "Arely", "Joelle", "Kaia", "Misty", "Norma", "Taya", "Deasia", "Trisha", "Elsa", "Joana", "Alysha", "Aracely", "Bryana", "Dawn", "Brionna", "Alex", "Katerina", "Ali", "Bonnie", "Hadley", "Martina", "Maryam", "Jazmyne", "Shaniya", "Alycia", "Dejah", "Emmalee", "Estefania", "Jakayla", "Lilliana", "Nyasia", "Anjali", "Daisha", "Myra", "Amiya", "Belen", "Jana", "Saige", "Aja", "Annabel", "Scarlett", "Joanne", "Aliza", "Ashly", "Cydney", "Destany", "Fabiola", "Gia", "Keira", "Roxanne", "Kaci", "Abigale", "Abagail", "Janiya", "Odalys", "Aria", "Daija", "Delia", "Kameron", "Ashtyn", "Katy", "Lourdes", "Raina", "Dayna", "Emerald", "Kirstin", "Marlee", "Neha", "Beatrice", "Blair", "Kori", "Luisa", "Annamarie", "Breonna", "Jena", "Leann", "Rhianna", "Yasmeen", "Yessenia", "Breanne", "Laisha", "Mandy", "Amina", "Jailyn", "Jayde", "Jill", "Katlynn", "Kaylan", "Antoinette", "Kenna", "Rayna", "Iyana", "Keeley", "Kenia", "Maiya", "Melisa", "Sky", "Adrian", "Marlen", "Shianne", "Alysia", "Audra", "Jacquelin", "Malaysia", "Aubrie", "Infant", "Kaycee", "Kendal", "Shelbie", "Chana", "Kalie", "Chelsie", "Evelin", "Janie", "Leanne", "Ashlie", "Dalia", "Lana", "Suzanne", "Ashanti", "Juana", "Kelley", "Marcella", "Tristan", "Johana", "Lacy", "Noel", "Bryn", "Ivette", "Jamya", "Mikala", "Nyla", "Yamile", "Jailene", "Katlin", "Keri", "Sarahi", "Shauna", "Tyanna", "Noor", "Flor", "Makena", "Miya", "Sade", "Natalee", "Pearl", "Corina", "Starr", "Hayleigh", "Niya", "Star", "Baylie", "Beyonce", "Carrington", "Rochelle", "Roxana", "Vanesa", "Charisma", "Santana", "Frida", "Melany", "Octavia", "Cameryn" }; + public string[] asianLastNames = { "Nguyen", "Lee", "Kim", "Patel", "Tran", "Chen", "Li", "Le", "Wang", "Yang", "Singh", "Wong", "Pham", "Park", "Lin", "Liu", "Chang", "Huang", "Wu", "Zhang", "Chan", "Huynh", "Yu", "Lam", "Choi", "Vang", "Xiong" }; + public string[] whiteLastNames = { "Smith", "Johnson", "Williams", "Brown", "Jones", "Miller", "Davis", "Garcia", "Rodriguez", "Wilson", "Martinez", "Anderson", "Taylor", "Thomas", "Hernandez", "Moore", "Martin", "Jackson", "Thompson", "White", "Lopez", "Lee", "Gonzalez", "Harris", "Clark", "Lewis", "Robinson", "Walker", "Perez", "Hall", "Young", "Allen", "Sanchez", "Wright", "King", "Scott", "Green", "Baker", "Adams", "Nelson", "Hill", "Ramirez", "Campbell", "Mitchell", "Roberts", "Carter", "Phillips", "Evans", "Turner", "Torres", "Parker", "Collins", "Edwards", "Stewart", "Flores", "Morris", "Nguyen", "Murphy", "Rivera", "Cook", "Rogers", "Morgan", "Peterson", "Cooper", "Reed", "Bailey", "Bell", "Gomez", "Kelly", "Howard", "Ward", "Cox", "Diaz", "Richardson", "Wood", "Watson", "Brooks", "Bennett", "Gray", "James", "Reyes", "Cruz", "Hughes", "Price", "Myers", "Long", "Foster", "Sanders", "Ross", "Morales", "Powell", "Sullivan", "Russell", "Ortiz", "Jenkins", "Gutierrez", "Perry", "Butler", "Barnes", "Fisher", "Henderson", "Coleman", "Simmons", "Patterson", "Jordan", "Reynolds", "Hamilton", "Graham", "Kim", "Gonzales", "Alexander", "Ramos", "Wallace", "Griffin", "West", "Cole", "Hayes", "Chavez", "Gibson", "Bryant", "Ellis", "Stevens", "Murray", "Ford", "Marshall", "Owens", "McDonald", "Harrison", "Ruiz", "Kennedy", "Wells", "Alvarez", "Woods", "Mendoza", "Castillo", "Olson", "Webb", "Washington", "Tucker", "Freeman", "Burns", "Henry", "Vasquez", "Snyder", "Simpson", "Crawford", "Jimenez", "Porter", "Mason", "Shaw", "Gordon", "Wagner", "Hunter", "Romero", "Hicks", "Dixon", "Hunt", "Palmer", "Robertson", "Black", "Holmes", "Stone", "Meyer", "Boyd", "Mills", "Warren", "Fox", "Rose", "Rice", "Moreno", "Schmidt", "Patel", "Ferguson", "Nichols", "Herrera", "Medina", "Ryan", "Fernandez", "Weaver", "Daniels", "Stephens", "Gardner", "Payne", "Kelley", "Dunn", "Pierce", "Arnold", "Tran", "Spencer", "Peters", "Hawkins", "Grant", "Hansen", "Castro", "Hoffman", "Hart", "Elliott", "Cunningham", "Knight", "Bradley", "Carroll", "Hudson", "Duncan", "Armstrong", "Berry", "Andrews", "Johnston", "Ray", "Lane", "Riley", "Carpenter", "Perkins", "Aguilar", "Silva", "Richards", "Willis", "Matthews", "Chapman", "Lawrence", "Garza", "Vargas", "Watkins", "Wheeler", "Larson", "Carlson", "Harper", "George", "Greene", "Burke", "Guzman", "Morrison", "Munoz", "Jacobs", "Brien", "Lawson", "Franklin", "Lynch", "Bishop", "Carr", "Salazar", "Austin", "Mendez", "Gilbert", "Jensen", "Williamson", "Montgomery", "Harvey", "Oliver", "Howell", "Dean", "Hanson", "Weber", "Garrett", "Sims", "Burton", "Fuller", "Soto", "McCoy", "Welch", "Chen", "Schultz", "Walters", "Reid", "Fields", "Walsh", "Little", "Fowler", "Bowman", "Davidson", "May", "Day", "Schneider", "Newman", "Brewer", "Lucas", "Holland", "Wong", "Banks", "Santos", "Curtis", "Pearson", "Delgado", "Valdez", "Pena", "Rios", "Douglas", "Sandoval", "Barrett", "Hopkins", "Keller", "Guerrero", "Stanley", "Bates", "Alvarado", "Beck", "Ortega", "Wade", "Estrada", "Contreras", "Barnett", "Caldwell", "Santiago", "Lambert", "Powers", "Chambers", "Nunez", "Craig", "Leonard", "Lowe", "Rhodes", "Byrd", "Gregory", "Shelton", "Frazier", "Becker", "Maldonado", "Fleming", "Vega", "Sutton", "Cohen", "Jennings", "Parks", "McDaniel", "Watts", "Barker", "Norris", "Vaughn", "Vazquez", "Holt", "Schwartz", "Steele", "Benson", "Neal", "Dominguez", "Horton", "Terry", "Wolfe", "Hale", "Lyons", "Graves", "Haynes", "Miles", "Park", "Warner", "Padilla", "Bush", "Thornton", "McCarthy", "Mann", "Zimmerman", "Erickson", "Fletcher", "McKinney", "Page", "Dawson", "Joseph", "Marquez", "Reeves", "Klein", "Espinoza", "Baldwin", "Moran", "Love", "Robbins", "Higgins", "Ball", "Cortez", "Le", "Griffith", "Bowen", "Sharp", "Cummings", "Ramsey", "Hardy", "Swanson", "Barber", "Acosta", "Luna", "Chandler", "Blair", "Daniel", "Cross", "Simon", "Dennis", "Connor", "Quinn", "Gross", "Navarro", "Moss", "Fitzgerald", "Doyle", "McLaughlin", "Rojas", "Rodgers", "Stevenson", "Singh", "Yang", "Figueroa", "Harmon", "Newton", "Paul", "Manning", "Garner", "McGee", "Reese", "Francis", "Burgess", "Adkins", "Goodman", "Curry", "Brady", "Christensen", "Potter", "Walton", "Goodwin", "Mullins", "Molina", "Webster", "Fischer", "Campos", "Avila", "Sherman", "Todd", "Chang", "Blake", "Malone", "Wolf", "Hodges", "Juarez", "Gill", "Farmer", "Hines", "Gallagher", "Duran", "Hubbard", "Cannon", "Miranda", "Wang", "Saunders", "Tate", "Mack", "Hammond", "Carrillo", "Townsend", "Wise", "Ingram", "Barton", "Mejia", "Ayala", "Schroeder", "Hampton", "Rowe", "Parsons", "Frank", "Waters", "Strickland", "Osborne", "Maxwell", "Chan", "Deleon", "Norman", "Harrington", "Casey", "Patton", "Logan", "Bowers", "Mueller", "Glover", "Floyd", "Hartman", "Buchanan", "Cobb", "French", "Kramer", "McCormick", "Clarke", "Tyler", "Gibbs", "Moody", "Conner", "Sparks", "McGuire", "Leon", "Bauer", "Norton", "Pope", "Flynn", "Hogan", "Robles", "Salinas", "Yates", "Lindsey", "Lloyd", "Marsh", "McBride", "Owen", "Solis", "Pham", "Lang", "Pratt", "Lara", "Brock", "Ballard", "Trujillo", "Shaffer", "Drake", "Roman", "Aguirre", "Morton", "Stokes", "Lamb", "Pacheco", "Patrick", "Cochran", "Shepherd", "Cain", "Burnett", "Hess", "Li", "Cervantes", "Olsen", "Briggs", "Ochoa", "Cabrera", "Velasquez", "Montoya", "Roth", "Meyers", "Cardenas", "Fuentes", "Weiss", "Hoover", "Wilkins", "Nicholson", "Underwood", "Short", "Carson", "Morrow", "Colon", "Holloway", "Summers", "Bryan", "Petersen", "Mckenzie", "Serrano", "Wilcox", "Carey", "Clayton", "Poole", "Calderon", "Gallegos", "Greer", "Rivas", "Guerra", "Decker", "Collier", "Wall", "Whitaker", "Bass", "Flowers", "Davenport", "Conley", "Houston", "Huff", "Copeland", "Hood", "Monroe", "Massey", "Roberson", "Combs", "Franco", "Larsen", "Pittman", "Randall", "Skinner", "Wilkinson", "Kirby", "Cameron", "Bridges", "Anthony", "Richard", "Kirk", "Bruce", "Singleton", "Mathis", "Bradford", "Boone", "Abbott", "Charles", "Allison", "Sweeney", "Atkinson", "Horn", "Jefferson", "Rosales", "York", "Christian", "Phelps", "Farrell", "Castaneda", "Nash", "Dickerson", "Bond", "Wyatt", "Foley", "Chase", "Gates", "Vincent", "Mathews", "Hodge", "Garrison", "Trevino", "Villarreal", "Heath", "Dalton", "Valencia", "Callahan", "Hensley", "Atkins", "Huffman", "Roy", "Boyer", "Shields", "Lin", "Hancock", "Grimes", "Glenn", "Cline", "Delacruz", "Camacho", "Dillon", "Parrish", "Neill", "Melton", "Booth", "Kane", "Berg", "Harrell", "Pitts", "Savage", "Wiggins", "Brennan", "Salas", "Marks", "Russo", "Sawyer", "Baxter", "Golden", "Hutchinson", "Liu", "Walter", "McDowell", "Wiley", "Rich", "Humphrey", "Johns", "Koch", "Suarez", "Hobbs", "Beard", "Gilmore", "Ibarra", "Keith", "Macias", "Khan", "Andrade", "Ware", "Stephenson", "Henson", "Wilkerson", "Dyer", "McClure", "Blackwell", "Mercado", "Tanner", "Eaton", "Clay", "Barron", "Beasley", "Neal", "Preston", "Small", "Wu", "Zamora", "MacDonald", "Vance", "Snow", "McClain", "Stafford", "Orozco", "Barry", "English", "Shannon", "Kline", "Jacobson", "Woodard", "Huang", "Kemp", "Mosley", "Prince", "Merritt", "Hurst", "Villanueva", "Roach", "Nolan", "Lam", "Yoder", "McCullough", "Lester", "Santana", "Valenzuela", "Winters", "Barrera", "Leach", "Orr", "Berger", "McKee", "Strong", "Conway", "Stein", "Whitehead", "Bullock", "Escobar", "Knox", "Meadows", "Solomon", "Velez", "Donnell", "Kerr", "Stout", "Blankenship", "Browning", "Kent", "Lozano", "Bartlett", "Pruitt", "Buck", "Barr", "Gaines", "Durham", "Gentry", "McIntyre", "Sloan", "Melendez", "Rocha", "Herman", "Sexton", "Moon", "Hendricks", "Rangel", "Stark", "Lowery", "Hardin", "Hull", "Sellers", "Ellison", "Calhoun", "Gillespie", "Mora", "Knapp", "McCall", "Morse", "Dorsey", "Weeks", "Nielsen", "Livingston", "Leblanc", "McLean", "Bradshaw", "Glass", "Middleton", "Buckley", "Schaefer", "Frost", "Howe", "House", "McIntosh", "Ho", "Pennington", "Reilly", "Hebert", "McFarland", "Hickman", "Noble", "Spears", "Conrad", "Arias", "Galvan", "Velazquez", "Huynh", "Frederick", "Randolph", "Cantu", "Fitzpatrick", "Mahoney", "Peck", "Villa", "Michael", "Donovan", "McConnell", "Walls", "Boyle", "Mayer", "Zuniga", "Giles", "Pineda", "Pace", "Hurley", "Mays", "McMillan", "Crosby", "Ayers", "Case", "Bentley", "Shepard", "Everett", "Pugh", "David", "McMahon", "Dunlap", "Bender", "Hahn", "Harding", "Acevedo", "Raymond", "Blackburn", "Duffy", "Landry", "Dougherty", "Bautista", "Shah", "Potts", "Arroyo", "Valentine", "Meza", "Gould", "Vaughan", "Fry", "Rush", "Avery", "Herring", "Dodson", "Clements", "Sampson", "Tapia", "Bean", "Lynn", "Crane", "Farley", "Cisneros", "Benton", "Ashley", "McKay", "Finley", "Best", "Blevins", "Friedman", "Moses", "Sosa", "Blanchard", "Huber", "Frye", "Krueger", "Bernard", "Rosario", "Rubio", "Mullen", "Benjamin", "Haley", "Chung", "Moyer", "Choi", "Horne", "Yu", "Woodward", "Ali", "Nixon", "Hayden", "Rivers", "Estes", "McCarty", "Richmond", "Stuart", "Maynard", "Brandt", "Connell", "Hanna", "Sanford", "Sheppard", "Church", "Burch", "Levy", "Rasmussen", "Coffey", "Ponce", "Faulkner", "Donaldson", "Schmitt", "Novak", "Costa", "Montes", "Booker", "Cordova", "Waller", "Arellano", "Maddox", "Mata", "Bonilla", "Stanton", "Compton", "Kaufman", "Dudley", "McPherson", "Beltran", "Dickson", "McCann", "Villegas", "Proctor", "Hester", "Cantrell", "Daugherty", "Cherry", "Bray", "Davila", "Rowland", "Levine", "Madden", "Spence", "Good", "Irwin", "Werner", "Krause", "Petty", "Whitney", "Baird", "Hooper", "Pollard"}; + public string[] hispanicLastNames = { "Garcia", "Fernandez", "Gonzalez", "Rodriguez", "Lopez", "Martinez", "Sanchez", "Perez", "Martin", "Gomez", "Ruiz", "Hernandez", "Jimenez", "Diaz", "Alvarez", "Moreno", "Munoz", "Alonso", "Gutierrez", "Romero" }; + + private void Awake() + { + if (instance != null) { + Destroy(gameObject); + return; + } + + instance = this; + DontDestroyOnLoad(gameObject); + } + + public void CreateSimulation() { + for (int i = 0; i < simAmount; i++) + { + Vector3 spawnpos = platform.transform.position - platform.GetComponent().bounds.extents + new Vector3(5, 0, 5); + int s = 20; + Instantiate(humanPrefab, spawnpos + new Vector3((i % s) * 4, 1, (int)(i / s) * 4), Quaternion.identity); + } + } + + public void ResetSimulation() { + paused = false; + coupleOnly = false; + followPlayer = false; + SceneManager.LoadScene("MainMenu"); + } + + public void toggle() + { + paused = !paused; + } + + public void toggleCoupleOnly() + { + coupleOnly = !coupleOnly; + } + + public void toggleFollowPlayer() + { + followPlayer = !followPlayer; + } +} diff --git a/Assets/Scripts/GameManager.cs.meta b/Assets/Scripts/GameManager.cs.meta new file mode 100644 index 0000000..007950a --- /dev/null +++ b/Assets/Scripts/GameManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f3e3c34dd024e96458b5bf01c8e4b5fe +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Human.cs b/Assets/Scripts/Human.cs new file mode 100644 index 0000000..01102c5 --- /dev/null +++ b/Assets/Scripts/Human.cs @@ -0,0 +1,423 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class Human : MonoBehaviour +{ + public HumanData data; + private int num; + private float[] incomeMultipliers = { 0.34f, 0.68f, 1.02f, 1.36f}; + private MeshRenderer meshRenderer; + private float startTime; + private Text statText; + + private void Awake() + { + meshRenderer = GetComponent(); + Transform canvas = transform.GetChild(0); + statText = canvas.GetChild(0).GetComponent(); + } + + private void Start() + { + startTime = Time.time; + int income = 0; + float r = Random.Range(0f, 1f); + bool isMale = Random.Range(0f, 1f) <= 0.5f; // a little bit more likely to be male than female cuz of y chromosomes being lighter. + + if (r < 0.2f) + { + r = Random.Range(0f, 1f); + income = 20; + income += (int)(r * 30); + } + else if (r < 0.6f) + { + r = Random.Range(0f, 1f); + income = 50; + income += (int)(r * 20); + } + else if (r < 0.9f) + { + r = Random.Range(0f, 1f); + income = 70; + income += (int)(r * 30); + } + else { + r = Random.Range(0f, 1f); + income = 100; + income += (int)(r * 50); + } + + int race = 0; + r = Random.Range(0f, 1f); + + if (r < 0.45f) + { + race = 3; + } + else if (r < 0.45f + 0.187f) + { + race = 2; + } + else if (r < 0.45f + 0.187f + 0.124f) + { + race = 4; + } + else { + race = 1; + } + + r = Random.Range(0f, 1f); + int appearance = 0; + + if (r < 0.2f) + { + appearance = 4; + } + else if (r < 0.7f) + { + appearance = 3; + } + else if (r < 0.98f) + { + appearance = 2; + } + else { + appearance = 1; + } + + int height = 0; + int weight = 0; + r = Random.Range(0f, 1f); + + // Generate Heights and Weights + if (isMale) + { + if (r < 0.01f) + { + height = 63; + } + else if (r < 0.10f) + { + height = 65; + } + else if (r < 0.25f) + { + height = 67; + } + else if (r < 0.50) + { + height = 69; + } + else if (r < 0.75) + { + height = 71; + } + else if (r < 0.9) + { + height = 73; + } + else { + height = 75; + } + + weight = 135; + } + else { + if (r < 0.01f) + { + height = 56; + } + else if (r < 0.10f) + { + height = 60; + } + else if (r < 0.25f) + { + height = 62; + } + else if (r < 0.50) + { + height = 64; + } + else if (r < 0.75) + { + height = 66; + } + else if (r < 0.9) + { + height = 67; + } + else + { + height = 70; + } + + weight = 110; + } + + r = Random.Range(0f, 0.2f); + weight += (int) (1 / (r * 5)); + + bool sameRacePref = false; + r = Random.Range(0f, 1f); + if (isMale) + { + if (r < 0.15f) sameRacePref = true; + } + else { + if (r < 0.35f) sameRacePref = true; + } + + num = GameManager.instance.humanDatas.Count; + + // Generate Data + data = new HumanData(); + data.name = GenerateName(isMale, race); + data.age = 18 + (int)(22 * Random.Range(0f, 1f)); + data.income = income; + data.appearance = appearance; + data.race = race; + data.height = height; + data.weight = weight; + data.bmi = (int)(weight / Mathf.Pow(height, 2)) * 703; + data.gender = isMale; + data.sameRacePref = sameRacePref; + data.num = num; + data.coupleWith = -1; + data.objRef = gameObject; + + float weightScale = 1f; + + if (isMale) + { + meshRenderer.material = GameManager.instance.male; + } + else { + meshRenderer.material = GameManager.instance.female; + } + + transform.localScale = new Vector3(weightScale, ((float)(data.height - 60f) / 25f) + 0.75f, weightScale); + + // Debug.Log("Name: " + data.name + "\nAge: " + data.age.ToString() + "\nIncome: " + data.income.ToString() + "\nAppearance: " + data.appearance.ToString() + "\nRace: " + data.race.ToString() + "\nHeight: " + data.height.ToString() + "\nWeight: " + data.weight.ToString() + "\nIsMale: " + data.gender.ToString()); + UpdateStat(); + + GameManager.instance.humanDatas.Add(data); + } + + private void Update() + { + if (GameManager.instance.coupleOnly && data.coupleWith == -1) + { + meshRenderer.enabled = false; + statText.enabled = false; + } + else { + meshRenderer.enabled = true; + statText.enabled = true; + } + } + + public void UpdateStat() + { + string race; + + if (data.race == 1) + { + race = "asian"; + } + else if (data.race == 2) + { + race = "hispanic"; + } + else if (data.race == 3) + { + race = "caucasian"; + } + else { + race = "black"; + } + + string coupleName = "None"; + if (data.coupleWith != -1) + { + coupleName = GameManager.instance.humanDatas[data.coupleWith].name; + } + + string attractive = "Average"; + + if (data.appearance == 4) + { + attractive = "Attractive"; + } + else if (data.appearance == 3) + { + attractive = "Above Avg"; + } + else if (data.appearance == 2) + { + attractive = "Avg"; + } + else { + attractive = "Ugly"; + } + + string heightStr = ""; + int ft = (int)data.height / 12; + int inch = data.height - (ft * 12); + heightStr = ft.ToString() + "ft " + inch.ToString(); + + statText.text = "Name: " + data.name + "\nAge: " + data.age.ToString() + "\nIncome: " + data.income.ToString() + "k/yr\nAttractive: " + attractive + "\nRace: " + race + "\nHeight: " + heightStr + "\nWeight: " + data.weight.ToString() + "\nGender: " + (data.gender ? "Male" : "Female") + "\nCoupleWith: " + coupleName; + } + + + // Receive Message sent during collision. Let the male handle all of the logic because im too stupid to figure out how to make it separate. + private void ReceiveMatch(HumanData human) + { + if (Time.time - startTime < 2f) { + Debug.Log("Too early"); + return; // Don't date within the first 2 seconds + } + if (!data.gender) { + Debug.Log("Won't run logic in female"); + return; + }; + if (human.gender == data.gender) { + Debug.Log("Same Gender nahh"); + return; + }; + if (data.coupleWith != -1 || human.coupleWith != -1) { + Debug.Log("Already has a couple"); + return; + }; + + HumanData female; + HumanData male; + + if (data.gender) + { + female = human; + male = data; + } + else { + female = data; + male = human; + } + + if (Mathf.Abs(male.age - female.age) > 10) { + Debug.Log("Too Big Age Gap"); + return; + } + + // same race pref + if (male.sameRacePref || female.sameRacePref) + { + if (male.race != female.race) { + Debug.Log("Wont date. different race"); + return; + } + } + + // too big status gap makes it impossible to have a good relationship + float interactionChance = ((Mathf.Abs(4 - male.appearance + female.appearance) * 25f) / 100f); + if (Random.Range(0f, 1f) > interactionChance) return; + + float datingChanceMale = 0.4f; // Will the male like the female + float datingChanceFemale = 0.4f; // Will the female like the male + + int maleIncome = 0; + if (male.income < 50) + { + maleIncome = 1; + } else if (male.income < 70) + { + maleIncome = 2; + } else if (male.income < 100) + { + maleIncome = 3; + } else { + maleIncome = 4; + } + + // Income (doesn't affect females) + datingChanceFemale *= incomeMultipliers[maleIncome - 1]; + // BMI + datingChanceMale *= (float) (17 / Mathf.Abs(female.bmi - 17)) * 1.2f; + datingChanceFemale *= (float) (27 / Mathf.Abs(male.bmi - 27)) * 1.2f; + + // Height + if (male.height >= 72) datingChanceFemale *= 1.65f; + if (female.height <= 68) datingChanceMale *= 1.65f; + + // Appearance + datingChanceFemale *= (male.appearance / female.appearance); + datingChanceMale *= (female.appearance / male.appearance); + + float datingChance = (datingChanceMale + datingChanceFemale) / 2; + Debug.Log(datingChance); + if (datingChance > 0.7f) + { + // They will date! + Debug.Log(data.name + "(" + data.num + ") and " + human.name + "(" + human.num + ") are dating!"); + + Color c = new Color(Random.Range(0f, 1f), Random.Range(0f, 1f), Random.Range(0f, 1f), Random.Range(0f, 1f)); + + human.objRef.GetComponent().data.coupleWith = data.num; + human.objRef.GetComponent().UpdateStat(); + human.objRef.GetComponent().material.SetColor("_Color", c); + human.objRef.layer = LayerMask.NameToLayer("Taken"); + + data.coupleWith = human.num; + UpdateStat(); + meshRenderer.material.SetColor("_Color", c); + gameObject.layer = LayerMask.NameToLayer("Taken"); + } + else { + // They will not date :( + Debug.Log("They won't date :("); + } + } + + private void OnCollisionEnter(Collision collision) + { + if (collision.collider.tag == "Actor") + { + collision.collider.SendMessage("ReceiveMatch", data); + } + } + + private string GenerateName(bool gender, int race) + { + string Name = ""; + + if (gender) + { + Name += GameManager.instance.firstNamesMale[(int) Random.Range(0, GameManager.instance.firstNamesMale.Length)]; + } else { + Name += GameManager.instance.firstNamesFemale[(int)Random.Range(0, GameManager.instance.firstNamesFemale.Length)]; + } + + Name += " "; + + if (race == 1) + { + Name += GameManager.instance.asianLastNames[(int) Random.Range(0, GameManager.instance.asianLastNames.Length)]; + } + else if (race == 2) + { + Name += GameManager.instance.hispanicLastNames[(int)Random.Range(0, GameManager.instance.hispanicLastNames.Length)]; + } + else if (race == 3) + { + Name += GameManager.instance.whiteLastNames[(int)Random.Range(0, GameManager.instance.whiteLastNames.Length)]; + } + else { + Name += GameManager.instance.whiteLastNames[(int)Random.Range(0, GameManager.instance.whiteLastNames.Length)]; + } + + return Name; + + } +} diff --git a/Assets/Scripts/Human.cs.meta b/Assets/Scripts/Human.cs.meta new file mode 100644 index 0000000..111f129 --- /dev/null +++ b/Assets/Scripts/Human.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e8f9af20c273ac544be307fa61e16998 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/HumanData.cs b/Assets/Scripts/HumanData.cs new file mode 100644 index 0000000..db618e4 --- /dev/null +++ b/Assets/Scripts/HumanData.cs @@ -0,0 +1,23 @@ +using UnityEngine; + +public class HumanData +{ + public string name; + public int age; // 18-40 + public int income; // 20 - 150 (in thousands per year) + public int appearance; // 1-4 + public int race; // 1 - asian, 2 - hispanic, 3 - caucasian 4, - black + public int height; // 5'0 (60 inch) -> 6'5 (77 inch) + public int weight; // 100 lbs -> 250lbs + public int bmi; + public bool gender; // True is male, false is female + public bool sameRacePref; // Will they only date the same race + public int num; + public int coupleWith; + public GameObject objRef; + + public void engage(int n) + { + coupleWith = n; + } +} diff --git a/Assets/Scripts/HumanData.cs.meta b/Assets/Scripts/HumanData.cs.meta new file mode 100644 index 0000000..d341a9c --- /dev/null +++ b/Assets/Scripts/HumanData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e793886b4efdb074187f7a2e95b95e5f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/HumanMovement.cs b/Assets/Scripts/HumanMovement.cs new file mode 100644 index 0000000..80fa889 --- /dev/null +++ b/Assets/Scripts/HumanMovement.cs @@ -0,0 +1,42 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class HumanMovement : MonoBehaviour +{ + private float speed = 15f; + private Vector3 movement; + private float lastDirectionChange; + private float directionCooldown = 5f; + + private void Start() + { + movement = new Vector3(Random.Range(-1f, 1f), 0, Random.Range(-1f, 1f)); + lastDirectionChange = Time.time; + } + + private void Update() + { + if (GameManager.instance.paused) return; + + if (Time.time - lastDirectionChange > directionCooldown) { + + lastDirectionChange = Time.time; + + if (Random.Range(0f, 1f) < 0.5f) { + movement = new Vector3(Random.Range(-1f, 1f), 0, Random.Range(-1f, 1f)); + } + } + + transform.Translate(movement * speed * Time.deltaTime); + } + + private void OnCollisionEnter(Collision collision) + { + if (collision.collider.tag == "Wall") + { + movement *= -1; + lastDirectionChange = Time.time; + } + } +} diff --git a/Assets/Scripts/HumanMovement.cs.meta b/Assets/Scripts/HumanMovement.cs.meta new file mode 100644 index 0000000..684947a --- /dev/null +++ b/Assets/Scripts/HumanMovement.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5ecb0117414dfdf4281afadc0d5460d9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/MenuInput.cs b/Assets/Scripts/MenuInput.cs new file mode 100644 index 0000000..46335b6 --- /dev/null +++ b/Assets/Scripts/MenuInput.cs @@ -0,0 +1,65 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using UnityEngine.SceneManagement; + +public class MenuInput : MonoBehaviour +{ + public InputField humanName; + public InputField age; + public InputField salary; + public InputField appearance; + public InputField race; + public InputField height; + public InputField weight; + public InputField gender; + public InputField sameRacePref; + public InputField simSize; + + public void Awake() + { + if (GameManager.instance.playerData != null) + { + humanName.text = GameManager.instance.playerData.name; + age.text = GameManager.instance.playerData.age.ToString(); + salary.text = GameManager.instance.playerData.income.ToString(); + appearance.text = GameManager.instance.playerData.appearance.ToString(); + race.text = GameManager.instance.playerData.race.ToString(); + height.text = GameManager.instance.playerData.height.ToString(); + weight.text = GameManager.instance.playerData.weight.ToString(); + gender.text = GameManager.instance.playerData.gender ? "m" : "f"; + sameRacePref.text = GameManager.instance.playerData.sameRacePref ? "y" : "n"; + simSize.text = GameManager.instance.simAmount.ToString(); + } + } + public void StartSimulation() + { + int h = int.Parse(height.text); + int w = int.Parse(weight.text); + + HumanData playerData = new HumanData() + { + name = humanName.text, + age = int.Parse(age.text), + income = int.Parse(salary.text), + appearance = int.Parse(appearance.text), + race = int.Parse(race.text), + height = h, + weight = w, + bmi = (int)(w / Mathf.Pow(h, 2)) * 703, + gender = gender.text == "m" ? true : false, + sameRacePref = sameRacePref.text == "y" ? true : false, + num = 0, + coupleWith = -1, + objRef = null // set this later in player + }; + + GameManager.instance.playerData = playerData; + GameManager.instance.humanDatas = new List(); + GameManager.instance.humanDatas.Add(playerData); + GameManager.instance.simAmount = int.Parse(simSize.text); + + SceneManager.LoadScene("Main"); + } +} diff --git a/Assets/Scripts/MenuInput.cs.meta b/Assets/Scripts/MenuInput.cs.meta new file mode 100644 index 0000000..2445346 --- /dev/null +++ b/Assets/Scripts/MenuInput.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8adcb971692dcec48bb4aa6bf13af284 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Platform.cs b/Assets/Scripts/Platform.cs new file mode 100644 index 0000000..ffdb80d --- /dev/null +++ b/Assets/Scripts/Platform.cs @@ -0,0 +1,12 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Platform : MonoBehaviour +{ + private void Start() + { + GameManager.instance.platform = gameObject; + GameManager.instance.CreateSimulation(); + } +} diff --git a/Assets/Scripts/Platform.cs.meta b/Assets/Scripts/Platform.cs.meta new file mode 100644 index 0000000..798d9d1 --- /dev/null +++ b/Assets/Scripts/Platform.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7e98ccc6eb82ad145bd29741c8a30386 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Player.cs b/Assets/Scripts/Player.cs new file mode 100644 index 0000000..45860a5 --- /dev/null +++ b/Assets/Scripts/Player.cs @@ -0,0 +1,235 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class Player : MonoBehaviour +{ + public HumanData data; + private int num; + private float[] incomeMultipliers = { 0.34f, 0.68f, 1.02f, 1.36f }; + private MeshRenderer meshRenderer; + private float startTime; + private Text statText; + + private void Awake() + { + meshRenderer = GetComponent(); + Transform canvas = transform.GetChild(0); + statText = canvas.GetChild(0).GetComponent(); + } + + private void Start() + { + GameManager.instance.playerData.objRef = gameObject; + data = GameManager.instance.playerData; + + if (data.gender) + { + meshRenderer.material = GameManager.instance.male; + } + else + { + meshRenderer.material = GameManager.instance.female; + } + + transform.localScale = new Vector3(1, (float)((data.height - 60f) / 25f) + 0.75f, 1); + + UpdateStat(); + } + + private void Update() + { + if (GameManager.instance.coupleOnly && data.coupleWith == -1) + { + meshRenderer.enabled = false; + statText.enabled = false; + } + else + { + meshRenderer.enabled = true; + statText.enabled = true; + } + } + + public void UpdateStat() + { + string race; + + if (data.race == 1) + { + race = "asian"; + } + else if (data.race == 2) + { + race = "hispanic"; + } + else if (data.race == 3) + { + race = "caucasian"; + } + else + { + race = "black"; + } + + string coupleName = "None"; + if (data.coupleWith != -1) + { + coupleName = GameManager.instance.humanDatas[data.coupleWith].name; + } + + string attractive = "Average"; + + if (data.appearance == 4) + { + attractive = "Attractive"; + } + else if (data.appearance == 3) + { + attractive = "Above Avg"; + } + else if (data.appearance == 2) + { + attractive = "Avg"; + } + else + { + attractive = "Ugly"; + } + + string heightStr = ""; + int ft = (int)data.height / 12; + int inch = data.height - (ft * 12); + heightStr = ft.ToString() + "ft " + inch.ToString(); + + statText.text = "Name: " + data.name + "\nAge: " + data.age.ToString() + "\nIncome: " + data.income.ToString() + "k/yr\nAttractive: " + attractive + "\nRace: " + race + "\nHeight: " + heightStr + "\nWeight: " + data.weight.ToString() + "\nGender: " + (data.gender ? "Male" : "Female") + "\nCoupleWith: " + coupleName; + } + + // Receive Message sent during collision. Let the male handle all of the logic because im too stupid to figure out how to make it separate. + private void ReceiveMatch(HumanData human) + { + if (Time.time - startTime < 2f) + { + Debug.Log("Too early"); + return; // Don't date within the first 2 seconds + } + if (!data.gender) + { + Debug.Log("Won't run logic in female"); + return; + }; + if (human.gender == data.gender) + { + Debug.Log("Same Gender nahh"); + return; + }; + if (data.coupleWith != -1 || human.coupleWith != -1) + { + Debug.Log("Already has a couple"); + return; + }; + + HumanData female; + HumanData male; + + if (data.gender) + { + female = human; + male = data; + } + else + { + female = data; + male = human; + } + + if (Mathf.Abs(male.age - female.age) > 10) + { + Debug.Log("Too Big Age Gap"); + return; + } + + // same race pref + if (male.sameRacePref || female.sameRacePref) + { + if (male.race != female.race) + { + Debug.Log("Wont date. different race"); + return; + } + } + + // too big status gap makes it impossible to have a good relationship + float interactionChance = ((Mathf.Abs(4 - male.appearance + female.appearance) * 25f) / 100f); + if (Random.Range(0f, 1f) > interactionChance) return; + + float datingChanceMale = 0.4f; // Will the male like the female + float datingChanceFemale = 0.4f; // Will the female like the male + + int maleIncome = 0; + if (male.income < 50) + { + maleIncome = 1; + } + else if (male.income < 70) + { + maleIncome = 2; + } + else if (male.income < 100) + { + maleIncome = 3; + } + else + { + maleIncome = 4; + } + + // Income (doesn't affect females) + datingChanceFemale *= incomeMultipliers[maleIncome - 1]; + // BMI + datingChanceMale *= (float)(17 / Mathf.Abs(female.bmi - 17)) * 1.2f; + datingChanceFemale *= (float)(27 / Mathf.Abs(male.bmi - 27)) * 1.2f; + + // Height + if (male.height >= 72) datingChanceFemale *= 1.65f; + if (female.height <= 68) datingChanceMale *= 1.65f; + + // Appearance + datingChanceFemale *= (male.appearance / female.appearance); + datingChanceMale *= (female.appearance / male.appearance); + + float datingChance = (datingChanceMale + datingChanceFemale) / 2; + Debug.Log(datingChance); + if (datingChance > 0.7f) + { + // They will date! + Debug.Log(data.name + "(" + data.num + ") and " + human.name + "(" + human.num + ") are dating!"); + + Color c = new Color(Random.Range(0f, 1f), Random.Range(0f, 1f), Random.Range(0f, 1f), Random.Range(0f, 1f)); + + human.objRef.GetComponent().data.coupleWith = data.num; + human.objRef.GetComponent().UpdateStat(); + human.objRef.GetComponent().material.SetColor("_Color", c); + human.objRef.layer = LayerMask.NameToLayer("Taken"); + + data.coupleWith = human.num; + UpdateStat(); + meshRenderer.material.SetColor("_Color", c); + gameObject.layer = LayerMask.NameToLayer("Taken"); + } + else + { + // They will not date :( + Debug.Log("They won't date :("); + } + } + + private void OnCollisionEnter(Collision collision) + { + if (collision.collider.tag == "Actor") + { + collision.collider.SendMessage("ReceiveMatch", data); + } + } +} diff --git a/Assets/Scripts/Player.cs.meta b/Assets/Scripts/Player.cs.meta new file mode 100644 index 0000000..727c6d4 --- /dev/null +++ b/Assets/Scripts/Player.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7e69ef0462260ad47b33c1de5e0145a4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerHUD.cs b/Assets/Scripts/PlayerHUD.cs new file mode 100644 index 0000000..97c11d3 --- /dev/null +++ b/Assets/Scripts/PlayerHUD.cs @@ -0,0 +1,58 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class PlayerHUD : MonoBehaviour +{ + public Image toggleBtn; + public Image coupleOnly; + public Image followPlayer; + + public void Update() + { + if (GameManager.instance.paused) + { + toggleBtn.color = Color.green; + } + else { + toggleBtn.color = Color.white; + } + + if (GameManager.instance.coupleOnly) + { + coupleOnly.color = Color.green; + } + else { + coupleOnly.color = Color.white; + } + + if (GameManager.instance.followPlayer) + { + followPlayer.color = Color.green; + } + else { + followPlayer.color = Color.white; + } + } + + public void toggle() + { + GameManager.instance.toggle(); + } + + public void toggleCoupleOnly() + { + GameManager.instance.toggleCoupleOnly(); + } + + public void ResetSimulation() + { + GameManager.instance.ResetSimulation(); + } + + public void toggleFollowPlayer() + { + GameManager.instance.toggleFollowPlayer(); + } +} diff --git a/Assets/Scripts/PlayerHUD.cs.meta b/Assets/Scripts/PlayerHUD.cs.meta new file mode 100644 index 0000000..9f265d6 --- /dev/null +++ b/Assets/Scripts/PlayerHUD.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7de06fd0c29fa214a84ee8370d21fc66 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: 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