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v1.3 to-do list / possible roadmap #11

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radiatoryang opened this issue Nov 1, 2020 · 2 comments
Open

v1.3 to-do list / possible roadmap #11

radiatoryang opened this issue Nov 1, 2020 · 2 comments
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roadmap stuff planned for the future

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@radiatoryang
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not sure when I'll get to these features, if ever, but here's what I'm thinking about for the semi-distant future

  • improve leaf placement
  • add IvyProfile option to generate ivy as one mesh (via submeshes)
  • add IvyProfile option for 32 bit index
  • add IvyProfile + IvyBehaviour option to automatically generate LODGroup
  • (when Unity 2021.2 ships) evaluate if URP or HDRP are mature enough, consider packaging NodeGraph leaf shaders for them
@radiatoryang radiatoryang added the roadmap stuff planned for the future label Nov 1, 2020
@farfamahar
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Any plans on the URP support?

@radiatoryang
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Not in the near future, no. At some point I'll use this in my own URP project, and then I will update it, but I don't know when that will be.

But really, 90% of this thing will already work in URP. You just need to swap in your own materials.

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