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logout_state.go
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logout_state.go
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// Copyright (c) quickfixengine.org All rights reserved.
//
// This file may be distributed under the terms of the quickfixengine.org
// license as defined by quickfixengine.org and appearing in the file
// LICENSE included in the packaging of this file.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING
// THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A
// PARTICULAR PURPOSE.
//
// See http://www.quickfixengine.org/LICENSE for licensing information.
//
// Contact [email protected] if any conditions of this licensing
// are not clear to you.
package quickfix
import "github.com/quickfixgo/quickfix/internal"
type logoutState struct{ connectedNotLoggedOn }
func (state logoutState) String() string { return "Logout State" }
func (state logoutState) FixMsgIn(session *session, msg *Message) (nextState sessionState) {
nextState = inSession{}.FixMsgIn(session, msg)
if nextState, ok := nextState.(latentState); ok {
return nextState
}
return state
}
func (state logoutState) Timeout(session *session, event internal.Event) (nextState sessionState) {
switch event {
case internal.LogoutTimeout:
session.log.OnEvent("Timed out waiting for logout response")
return latentState{}
}
return state
}
func (state logoutState) Stop(_ *session) (nextstate sessionState) {
return state
}