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Hello, There are full python backends here: https://github.com/pthom/imgui_bundle/tree/main/bindings/imgui_bundle/python_backends They are inspired from pyimgui backends. A draft for pygame is located the At the moment, the rendering is incorrect: This is probably because the pygame backend uses the OpenGL FixedPipelineRenderer, whereas the working glfw python backend uses a more modern ProgrammablePipelineRenderer. I do not have time to work on this now. Do you think you would have time investigate this on your side? |
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I'm writing my own engine, and I need an interface. Writing your own interface is not an easy task, so I want to use this library
My window class is based on PyGame and PyOpenGL
This class is very large, and it is extremely impractical to redo it for PySDL2. What to do?
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