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The particle renderer uses a hardcoded list of partrender * objects in a global variable called parts. These should be available for the game to define, not the engine.
The text was updated successfully, but these errors were encountered:
The particle renderer uses a hardcoded list of
partrender *
objects in a global variable calledparts
. These should be available for the game to define, not the engine.The text was updated successfully, but these errors were encountered: