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terrain.cfg
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terrain.cfg
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#textdomain wesnoth-After_the_Storm
######### BLOOD POOL #########
[terrain_type]
symbol_image=blood
id=blood_lake
name= _ "Blood"
string=Wwb
aliasof=Wst
submerge=0.5
editor_group=wesnoth-UMC-After_the_Storm
hide_help=yes
[/terrain_type]
[terrain_type]
symbol_image=blood
id=blood_ford
name= _ "Blood"
editor_name= _ "Blood Ford"
string=Wwbf
aliasof=Gt, Wst
submerge=0.3
editor_group=wesnoth-UMC-After_the_Storm
hide_help=yes
[/terrain_type]
######### DRY GRASSLAND ELVISH CASTLE #########
[terrain_type]
symbol_image=elvish-castle-ground-dry
id=dry_grassland_elven_castle
name={TSTR_TERRAIN_NAME_CASTLE}
editor_name= _ "Dry Elven Castle"
string=Cvz
aliasof=Ct
unit_height_adjust=3
recruit_onto=true
editor_group=wesnoth-UMC-After_the_Storm
hide_help=yes
[/terrain_type]
[terrain_type]
symbol_image=elvish-castle-ground-dry
id=dry_grassland_elven_castle_ruin
name={TSTR_TERRAIN_NAME_CASTLE}
editor_name= _ "Dry Elven Castle Ruin"
string=Cvrz
aliasof=Ct
unit_height_adjust=3
recruit_onto=true
editor_group=wesnoth-UMC-After_the_Storm
hide_help=yes
[/terrain_type]
######### CRAP ##########
[terrain_type]
symbol_image=chasm/abyss
id=starfield
name={TSTR_TERRAIN_NAME_VOID}
editor_name= _ "Starfield"
string=Xzsf
aliasof=Xt
editor_group=wesnoth-UMC-After_the_Storm
hide_help=yes
[/terrain_type]
# kate: indent-mode normal; encoding utf-8; space-indent on;