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Slightly off-topic, would you consider using constants in in_game_trades.asm ? Trade text dialogs are indexed at wInGameTradeTextPointerTableIndex, and are used as raw numbers in DoInGameTradeDialogue.
; in game trade text pointers
; TradeTextPointersX indexes (see engine/events/in_game_trades.asm)
const_def
const TEXT_WANNA_TRADE ; 0
const TEXT_NO_TRADE ; 1
const TEXT_WRONG_MON ; 2
const TEXT_THANKS ; 3
const TEXT_AFTER_TRADE ; 4
Proposed by @Narishma-gb in #493 (comment)
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