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i18n builds #271
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pokeruby doesn't have the best system for language separation. An ideal setup would specify sources to use for each locale. Simple setup: ifeq ($(GAME_LANGUAGE),GERMAN)
LOC = de
else
LOC = en
endif
LOCALIZED_GFX := ...
$(LOCALIZED_GFX): %.2bpp: %.$(LOC).png |
Yeah, https://github.com/mid-kid/pokecrystal/tree/splitting has a workable system for that already with its version/ directory. |
https://github.com/mid-kid/pokecrystal/tree/i18n/version might be a better example, lol. |
@einstein95 also disassembled the Italian version; https://github.com/einstein95/pokered-it “Petros” disassembled the Spanish version; the repository is no longer on GitHub but I mirrored it at https://git.poke.blue/pokered-es/
Are you sure there was a Portuguese release? |
There wasn't a Portuguese release, at least none that are on no-intro (checked with a quick search on their database) |
I think that version I started but never finished |
The Japanese versions deserve their own project as they are different enough to warrant one:
The Chinese pirate versions, even though they aren't exactly official, may be deserving of their own project as well to see how the translators made sacrifices in the code to make those versions work:
|
The French and German versions are already disassembled:
There were also Spanish, Italian, and Portuguese releases.
With a system like pokeruby has to keep different languages' data separate, so code files don't get cluttered with
IF
/ELSE
s, these could all be in one repo.See also: pret/pokecrystal#626 and https://github.com/mid-kid/pokecrystal/tree/splitting
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